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Exhibit no. 3,114Acc. 2026.3114

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

Rust server · in the archive since 13 September 2026

Online 208.52.153.33:28079 checked 8m ago

monthly wipes vanillamoddedoxide
To visit
Players now 2/ 40
5% full
7-day average1peak 6
Rank#3,114top 14%
Last wipe25d agoThu 1 Oct, 19:28 UTC · monthly schedule
Next wipe9d 3hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 15:06 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:50 UTC FW25d ago
    Peak
    10
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 3h. The force wipe · high confidence

10wipe-day peakplayers, last three wipes

Coming wipes

  1. 9d 3hThu 5 Nov, 19:00 UTCFW
  2. 37d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246816:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases mean?

These tags from №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^r (Roleplay): Roleplay is the format here; ^c (Creative): No gathering: sandbox building, where you build what you like; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The Rust Server History lists that feature №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are: Modded Rust servers: the record, Rust build servers: the record, Creative Rust servers: the record, Rust roleplay servers on record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server record

Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run smoothly?

Averaged over the last 48 hours: 30 server fps, with 29 the lowest. Buildings, deployables and everything else in the world came to as many as 141,497 entities. Up to 5,189 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?

On Linux, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases online, and how reliable is it?

The live count shows №[4] D2S WarZone PvE 1000 Zombies Raidable Bases online right now. The uptime it reports puts the last restart at about 2 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases located?

No region is published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 208.52.153.33:28079.

Wipe log

What does wipe day look like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

At their busiest, its recent wipes drew an average of 10 players. 26 hours into the latest wipe the crowd peaked.

What is the wipe schedule on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The force wipe is the only wipe on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 25 days 19 hours ago its current world was made. The tags list a monthly wipe schedule.

Player counts

How does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases rank against other Rust servers?

Player hours over the last seven days put №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #3,114: a place in the top 14% of all ranked servers.

How busy is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Of its 40 slots, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases currently has 2 filled. Stored history gives a seven-day average of 1 players and a peak of 6. An average of 6 players at 21:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

No gather rate is stated in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. No group may exceed 8 players, the default set by the game. build & creative is the game mode, no gathering: sandbox building. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?

A procedural map of size 4,250 with seed 1704574028 is what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Enter client.connect 208.52.153.33:28079 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://d2s.tebex.io/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^r
Roleplay Roleplay is the format here.
^c
Creative No gathering: sandbox building, where you build what you like.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.