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Exhibit no. 3,714Acc. 2026.3714

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

Rust server · in the archive since 13 September 2026

Online 208.52.153.33:28049 checked 4m ago

monthly wipes vanillamoddedoxide
To visit
Players now 1/ 60
2% full
7-day average1peak 6
Rank#3,714top 17%
Last wipe27d agoThu 1 Oct, 19:28 UTC · monthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 22:25 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202619:28 UTC FW27d ago
    Peak
    6
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

6wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events mean?

You can see the tags №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): Slot count: 60; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^r (Roleplay): Roleplay is the format here; ^c (Creative): No gathering: sandbox building, where you build what you like; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

The Rust Server History lists that feature №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events are: Modded Rust servers: the record, Rust build servers: the record, Creative Rust servers: the record, Rust roleplay servers on record and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server entry

Does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run smoothly?

Averaged over the last 48 hours: 30 server fps, with 30 the lowest. As many as 110,762 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,800 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?

On Linux, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events online, and how reliable is it?

The live count shows №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events online right now. About 9 hours ago is when it last restarted, judged by the uptime it reports. 168 of 168 hours, or 100% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events located?

There is no region published by №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 208.52.153.33:28049.

Wipe record

What does wipe day look like on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

6 players on average was the busiest its recent wipes drew. On the latest wipe, 36 hours after the wipe, the crowd peaked.

What is the wipe schedule on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 27 days 3 hours ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.

Player counts

How does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events rank against other Rust servers?

Over seven days of player hours, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events ranks #3,714, inside the top 17% of all ranked servers.

How busy is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Against 60 slots, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events records 1 players right now. A seven-day average of 1 players is recorded, with a peak of 6. An average of 2 players at 03:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

No gather rate is stated in the name of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. The limit of 8 players per group is the game's default. Under game mode, the entry reads build & creative, building in a sandbox, no gathering needed. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched off.

Which map does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?

Generated by the game at size 4,000 with seed 1903718342, the map on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Press F1 in Rust to open the console, then enter client.connect 208.52.153.33:28049 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://d2s.tebex.io/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players Slot count: 60.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^r
Roleplay Roleplay is the format here.
^c
Creative No gathering: sandbox building, where you build what you like.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.