Open every day, at every hour Admission free 11,805 servers and 79,944 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 1,874Acc. 2026.1874

CDT Rust Server

Rust server · in the archive since 21 October 2026

Online 208.115.196.4:28080 checked 11m ago

moddedoxide
To visit
Players now 3/ 50
6% full
7-day average3peak 12
Rank#1,874top 8%
Last wipe7d agoWed 21 Oct, 15:41 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 20:25 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202615:41 UTC7d ago
    Peak
    12
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

12wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0004:0011:0019:0002:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040021:0004:0011:0019:0002:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on CDT Rust Server mean?

You can see the tags CDT Rust Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include CDT Rust Server?

These Rust Server History lists include CDT Rust Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does CDT Rust Server run smoothly?

Averaged over the last 48 hours: 226 server fps, with 164 the lowest. As many as 23,481 entities were in the world: buildings, deployables and the rest. Up to 1,561 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does CDT Rust Server run?

The recorded build for CDT Rust Server is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is CDT Rust Server online, and how reliable is it?

At this moment CDT Rust Server is online. About 36 minutes ago is when it last restarted, judged by the uptime it reports. Of 144 hours in the last 6 full days, 144 were up: 100% of the time. 21 October 2026 is when Rust Server History first saw it.

Where is CDT Rust Server located?

No region is published by CDT Rust Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 208.115.196.4:28080.

Wipe history

What does wipe day look like on CDT Rust Server?

An average peak of 12 players was drawn by its recent wipes. At 30 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on CDT Rust Server?

The record holds too few of CDT Rust Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 7 days 4 hours ago, the current world is what it runs now.

Player counts

How does CDT Rust Server rank against other Rust servers?

The last seven days of player hours place CDT Rust Server at #1,874, among the top 8% of all ranked servers.

How busy is CDT Rust Server?

Against 50 slots, CDT Rust Server records 3 players right now. A seven-day average of 3 players is recorded, with a peak of 12. An average of 4 players at 16:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on CDT Rust Server?

No gather rate is stated in the name of CDT Rust Server. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Which map does CDT Rust Server run?

Seed 2121284005, size 2,000: such is the procedural map CDT Rust Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join CDT Rust Server?

Press F1 in Rust to open the console, then enter client.connect 208.115.196.4:28080 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.