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Exhibit no. 4,342Acc. 2026.4342

For Example Nothing...

Rust server · in the archive since 13 September 2026

Online 206.72.195.74:27041 checked 14m ago

moddedoxide
To visit
Players now 1/ 40
2% full
7-day average0peak 4
Rank#4,342top 19%
Last wipe26d agoSat 3 Oct, 00:16 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 19:20 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202600:16 UTC26d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep 202620:26 UTC30d ago
    Peak
    6
    Crowd
    halved by day 3
    Lasted
    4.2 days
    Players before
    2
  3. Thu 17 Sep 202618:54 UTC42d ago
    Peak
    4
    Crowd
    held half
    Lasted
    11.1 days
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Sat 3 OctMon 28 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on For Example Nothing... mean?

The game's server browser reads these tags published by For Example Nothing...: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include For Example Nothing...?

These Rust Server History lists include For Example Nothing...: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does For Example Nothing... run smoothly?

Averaged over the last 48 hours: 39 server fps, with 1 the lowest. As many as 98,634 entities were in the world: buildings, deployables and the rest. Up to 2,944 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does For Example Nothing... run?

On Linux, For Example Nothing... runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is For Example Nothing... online, and how reliable is it?

The live count shows For Example Nothing... online right now. Going by its reported uptime, it restarted about 8 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is For Example Nothing... located?

There is no region published by For Example Nothing.... Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 206.72.195.74:27041.

Wipe history

What does wipe day look like on For Example Nothing...?

4 players on average was the busiest its recent wipes drew. On the latest wipe, 3 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 3 the crowd fell to below half when it did not hold.

What is the wipe schedule on For Example Nothing...?

No next wipe can be predicted: For Example Nothing... wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 26 days 19 hours ago, the current world is what it runs now.

Population

How does For Example Nothing... rank against other Rust servers?

Over seven days of player hours, For Example Nothing... ranks #4,342, inside the top 19% of all ranked servers.

How busy is For Example Nothing...?

Of its 40 slots, For Example Nothing... currently has 1 filled. The seven-day average stands at 0 players; the peak is 4. The busiest hour of the last 48 was 16:00 UTC, averaging 2 players.

Map and rules

What are the rules and settings on For Example Nothing...?

You will not find a gather rate in the name of For Example Nothing.... At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched off.

Which map does For Example Nothing... run?

Seed 2026680033, size 4,000: such is the procedural map For Example Nothing... runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join For Example Nothing...?

Entering client.connect 206.72.195.74:27041 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://www.gamehostbros.com is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.