This server publishes no banner
Exhibit no. 15,289Acc. 2026.15289
Halo Test
Rust server · in the archive since 13 September 2026
Online 205.209.120.235:28080 checked 12m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Halo Test mean?
You can see the tags Halo Test publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2632 (Protocol): The server runs game protocol 2632; matching it is required to join; cs160450 (Build): The game build is 160450; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Halo Test?
These Rust Server History lists include Halo Test: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Does Halo Test run smoothly?
140 server fps on average over the last 48 hours, never below 74. As many as 65,978 entities were in the world: buildings, deployables and the rest. Up to 2,764 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Halo Test run?
Rust network protocol 2632 and build 160450 is the build Halo Test runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Halo Test online, and how reliable is it?
Halo Test is listed as online now. About 2 days 6 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is Halo Test located?
No region is published by Halo Test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 205.209.120.235:28080 as the address.
Wipe log
What is the wipe schedule on Halo Test?
Its rhythm is not yet clear: too few of Halo Test's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 83 days 21 hours ago its current world was made.
Player record
How does Halo Test rank against other Rust servers?
Player hours over the last seven days put Halo Test at #15,289: a place in the top 69% of all ranked servers.
How busy is Halo Test?
0 players are on Halo Test at present, from 50 slots. An average of 0 players is recorded across the last seven days.
Rules and settings
What are the rules and settings on Halo Test?
No gather rate is stated in the name of Halo Test. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Halo Test run?
Generated by the game at size 3,500 with seed 664382915, the map on Halo Test is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join Halo Test?
Press F1 in Rust to open the console, then enter client.connect 205.209.120.235:28080 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2632,gmrust,cs160450,ts8,^o^z
Game
gmrust
mp50
ts8
v2632
cs160450
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.