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Exhibit no. 15,290Acc. 2026.15290

OW Mad Science: Events server

Rust server · in the archive since 13 September 2026

Online 204.191.220.196:28115 checked 9m ago

vanillamoddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,290top 69%
Last wipe28d agoThu 1 Oct, 19:13 UTC · no schedule published
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:05 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202619:13 UTC FW28d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on OW Mad Science: Events server mean?

You can see the tags OW Mad Science: Events server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include OW Mad Science: Events server?

The Rust Server History lists that feature OW Mad Science: Events server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does OW Mad Science: Events server run smoothly?

Averaged over the last 48 hours: 133 server fps, with 71 the lowest. As many as 67,374 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,237 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does OW Mad Science: Events server run?

Rust network protocol 2634 and build 167781 is the build OW Mad Science: Events server runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is OW Mad Science: Events server online, and how reliable is it?

The live count shows OW Mad Science: Events server online right now. The uptime it reports puts the last restart at about 9 days 5 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is OW Mad Science: Events server located?

No region is published by OW Mad Science: Events server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 204.191.220.196:28115.

Wipe record

What does wipe day look like on OW Mad Science: Events server?

An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on OW Mad Science: Events server?

Once a month OW Mad Science: Events server wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 28 days 4 hours ago, the current world is what it runs now.

Population

How does OW Mad Science: Events server rank against other Rust servers?

Over seven days of player hours, OW Mad Science: Events server ranks #15,290, inside the top 69% of all ranked servers.

How busy is OW Mad Science: Events server?

0 players are on OW Mad Science: Events server at present, from 100 slots. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on OW Mad Science: Events server?

You will not find a gather rate in the name of OW Mad Science: Events server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does OW Mad Science: Events server run?

A procedural map of size 3,400 with seed 1648840555 is what OW Mad Science: Events server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join OW Mad Science: Events server?

Entering client.connect 204.191.220.196:28115 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://www.obsidianworlds.com/rust/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.