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Exhibit no. 15,988Acc. 2026.15988

dev

Rust server · in the archive since 13 September 2026

Offline 203.94.34.210:28015 checked 23d ago

moddedoxide
To visit
Players now 0/ 1
0% full
7-day average0peak –
Rank#15,988top 71%
Last wipe34d agoThu 24 Sep, 18:24 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 5 Oct 2026, 07:10 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202610:25 UTC27d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 29 Sep 202607:13 UTC29d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.1 days
    Players before
    0
  3. Mon 28 Sep 202603:01 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  4. Fri 25 Sep 202618:20 UTC33d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.4 days
    Players before
    0
  5. Thu 24 Sep 202616:08 UTC34d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  6. Tue 22 Sep 202619:01 UTC36d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  7. Mon 21 Sep 202617:02 UTC37d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  8. Sun 20 Sep 202620:21 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  9. Wed 16 Sep 202614:50 UTC42d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    4.2 days
    Players before
    0
  10. Tue 15 Sep 202612:25 UTC43d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
Open the archive box: 2 earlier wipes
  1. Mon 14 Sep 202612:29 UTC44d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  2. Sun 13 Sep 202614:40 UTC45d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on dev mean?

You can see the tags dev publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts100 (Group limit): Teams are capped at 100; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166465 (Build): This server runs game build 166465; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include dev?

These Rust Server History lists include dev: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does dev run?

The recorded build for dev is Rust network protocol 2634 and build 166465 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is dev online, and how reliable is it?

dev was last seen 23 days 19 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is dev located?

There is no region published by dev. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 203.94.34.210:28015.

Wipe record

What does wipe day look like on dev?

At their busiest, its recent wipes drew an average of 1 players. At 1 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on dev?

No next wipe can be predicted: dev wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 34 days 8 hours ago, the current world is what it runs now.

Player counts

How does dev rank against other Rust servers?

Player hours over the last seven days put dev at #15,988: a place in the top 71% of all ranked servers.

How busy is dev?

dev is offline at present, having last been seen 23 days 19 hours ago.

Map and rules

What are the rules and settings on dev?

No gather rate is stated in the name of dev. You may play in groups of up to 100 players. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Joining the server

How do I join dev?

Entering client.connect 203.94.34.210:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are set on this server.
ts100
Group limit Teams are capped at 100.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166465
Build This server runs game build 166465.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.