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Exhibit no. 14,782Acc. 2026.14782

Drift Staging

Rust server · in the archive since 4 October 2026

Online 203.16.163.8:27387 checked 25m ago

moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak 1
Rank#14,782top 66%
Last wipe15d agoWed 14 Oct, 16:27 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:30 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202615:15 UTC15d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 13 Oct 202617:17 UTC16d ago
    Peak
    5
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  3. Mon 12 Oct 202620:37 UTC17d ago
    Peak
    5
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Mon 5 Oct 202614:21 UTC24d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    7.3 days
    Players before
    0
  5. Sun 4 Oct 202615:18 UTC25d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
75%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Drift Staging mean?

The game's server browser reads these tags published by Drift Staging: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Drift Staging?

These Rust Server History lists include Drift Staging: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does Drift Staging run smoothly?

175 server fps on average over the last 48 hours, never below 108. Buildings, deployables and everything else in the world came to as many as 24,268 entities. Up to 3,701 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Drift Staging run?

The recorded build for Drift Staging is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Drift Staging online, and how reliable is it?

Drift Staging is listed as online now. Going by its reported uptime, it restarted about 8 hours ago. Of 168 hours in the last 7 full days, 143 were up: 85% of the time. 4 October 2026 is when Rust Server History first saw it.

Where is Drift Staging located?

You will find no region published by Drift Staging. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 203.16.163.8:27387.

Wipe history

What does wipe day look like on Drift Staging?

4 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on Drift Staging?

There is no next wipe to predict on Drift Staging, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 15 days 8 hours ago its current world was made.

Population

How does Drift Staging rank against other Rust servers?

Player hours over the last seven days put Drift Staging at #14,782: a place in the top 66% of all ranked servers.

How busy is Drift Staging?

Of its 40 slots, Drift Staging currently has 0 filled. The seven-day average stands at 0 players; the peak is 1.

Map and rules

What are the rules and settings on Drift Staging?

No gather rate is stated in the name of Drift Staging. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Drift Staging run?

Seed 50000, size 3,500: such is the procedural map Drift Staging runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.

Join record

How do I join Drift Staging?

Enter client.connect 203.16.163.8:27387 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.