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Exhibit no. 16,965Acc. 2026.16965
Oil Trainer - Local Development
Rust server · in the archive since 27 September 2026
Offline 2.59.158.100:28015 checked 30d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Oil Trainer - Local Development mean?
These tags from Oil Trainer - Local Development, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): 6 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Oil Trainer - Local Development?
The Rust Server History lists that feature Oil Trainer - Local Development are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does Oil Trainer - Local Development run?
The recorded build for Oil Trainer - Local Development is Rust network protocol 2633 and build 165217 on Windows. The protocol must match to join, and Steam handles that update.
Is Oil Trainer - Local Development online, and how reliable is it?
Offline now, Oil Trainer - Local Development was last seen 30 days 2 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 27 September 2026.
Where is Oil Trainer - Local Development located?
There is no region published by Oil Trainer - Local Development. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 2.59.158.100:28015.
Wipe history
What is the wipe schedule on Oil Trainer - Local Development?
Its rhythm is not yet clear: too few of Oil Trainer - Local Development's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 30 days 2 hours ago its current world was made.
Player record
How does Oil Trainer - Local Development rank against other Rust servers?
Over seven days of player hours, Oil Trainer - Local Development ranks #16,965, inside the top 72% of all ranked servers.
How busy is Oil Trainer - Local Development?
The last sighting of Oil Trainer - Local Development in the live count was 30 days 2 hours ago; it is offline now.
Rules and settings
What are the rules and settings on Oil Trainer - Local Development?
No gather rate is stated in the name of Oil Trainer - Local Development. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does Oil Trainer - Local Development run?
A procedural map is what Oil Trainer - Local Development runs; the game generates it.
How to join
How do I join Oil Trainer - Local Development?
Entering client.connect 2.59.158.100:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp6
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.