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Exhibit no. 16,537Acc. 2026.16537

Rustoria.co - US Long Preview Server (Map #1)

Rust server · in the archive since 28 September 2026

Offline 2.28.136.236:28010 checked 26d ago

moddedpve
To visit
Players now 0/ ?
7-day average0peak –
Rank#16,537top 70%
Last wipe26d agoThu 1 Oct, 12:22 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 1 Oct 2026, 12:52 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202607:29 UTC26d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 30 Sep 202623:18 UTC26d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  3. Wed 30 Sep 202617:03 UTC26d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Wed 30 Sep 202609:26 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  5. Tue 29 Sep 202623:26 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  6. Tue 29 Sep 202614:33 UTC28d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  7. Tue 29 Sep 202608:24 UTC28d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  8. Tue 29 Sep 202601:25 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  9. Mon 28 Sep 202618:13 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rustoria.co - US Long Preview Server (Map #1) mean?

These tags from Rustoria.co - US Long Preview Server (Map #1), read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs166472 (Build): This server runs game build 166472; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^p (PvE): The danger comes from the world, not other players; builds (Build server): A server for practising and designing bases; creative (Creative): The mode is creative: no gathering, and you build as you choose; training (Combat training): The loot comes handed to you for aim and PvP practice; modded (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rustoria.co - US Long Preview Server (Map #1)?

The Rust Server History lists that feature Rustoria.co - US Long Preview Server (Map #1) are: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Server record

Which version of Rust does Rustoria.co - US Long Preview Server (Map #1) run?

The recorded build for Rustoria.co - US Long Preview Server (Map #1) is Rust network protocol 2634 and build 166472 on Linux. The protocol must match to join, and Steam handles that update.

Is Rustoria.co - US Long Preview Server (Map #1) online, and how reliable is it?

Offline now, Rustoria.co - US Long Preview Server (Map #1) was last seen 26 days 3 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 28 September 2026 is when Rust Server History first saw it.

Where is Rustoria.co - US Long Preview Server (Map #1) located?

The name of Rustoria.co - US Long Preview Server (Map #1) points to North America, but no region tag is published. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 2.28.136.236:28010.

Wipe history

What does wipe day look like on Rustoria.co - US Long Preview Server (Map #1)?

0 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Rustoria.co - US Long Preview Server (Map #1)?

There is no next wipe to predict on Rustoria.co - US Long Preview Server (Map #1), which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 26 days 3 hours ago.

Player record

How does Rustoria.co - US Long Preview Server (Map #1) rank against other Rust servers?

Player hours over the last seven days put Rustoria.co - US Long Preview Server (Map #1) at #16,537: a place in the top 70% of all ranked servers.

How busy is Rustoria.co - US Long Preview Server (Map #1)?

No current count exists for Rustoria.co - US Long Preview Server (Map #1); it was last seen 26 days 3 hours ago.

Rules and settings

What are the rules and settings on Rustoria.co - US Long Preview Server (Map #1)?

The name of Rustoria.co - US Long Preview Server (Map #1) carries no gather rate. The limit of 8 players per group is the game's default. Recorded as pve, with this note: player combat is not allowed. Under Modded in the server browser, the game is changed by plugins or settings. VAC from Valve is switched on.

Which map does Rustoria.co - US Long Preview Server (Map #1) run?

Seed 1337, size 4,750: such is the procedural map Rustoria.co - US Long Preview Server (Map #1) runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.

How to join

How do I join Rustoria.co - US Long Preview Server (Map #1)?

Entering client.connect 2.28.136.236:28010 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2634,^p,gmrust,cs166472,ts8,modded,builds,creative,training

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slot count: 0.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs166472
Build This server runs game build 166472.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE The danger comes from the world, not other players.
builds
Build server A server for practising and designing bases.
creative
Creative The mode is creative: no gathering, and you build as you choose.
training
Combat training The loot comes handed to you for aim and PvP practice.

Mods and access

modded
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.