Open every day, at every hour Admission free 11,595 servers and 34,643 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 13,752Acc. 2026.13752

RustClans RT PoC

Rust server · in the archive since 11 October 2026

Online 2.28.130.79:28015 checked 12m ago

moddedcarbon
To visit
Players now 0/ 20
0% full
7-day average0peak 1
Rank#13,752top 62%
Last wipe16d agoSun 11 Oct, 15:34 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustClans RT PoC mean?

These tags from RustClans RT PoC, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustClans RT PoC?

The Rust Server History lists that feature RustClans RT PoC are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Does RustClans RT PoC run smoothly?

Averaged over the last 48 hours: 74 server fps, with 47 the lowest. Buildings, deployables and everything else in the world came to as many as 145,049 entities. The highest memory use was 3,811 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RustClans RT PoC run?

Rust network protocol 2635 and build 168909 is the build RustClans RT PoC runs, on Linux. The protocol must match to join, and Steam handles that update.

Is RustClans RT PoC online, and how reliable is it?

The live count shows RustClans RT PoC online right now. About 32 hours ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 11 October 2026 is when Rust Server History first saw it.

Where is RustClans RT PoC located?

You will find no region published by RustClans RT PoC. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 2.28.130.79:28015.

Wipe history

What is the wipe schedule on RustClans RT PoC?

Its rhythm is not yet clear: too few of RustClans RT PoC's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 16 days 13 hours ago its current world was made.

Player counts

How does RustClans RT PoC rank against other Rust servers?

The last seven days of player hours place RustClans RT PoC at #13,752, among the top 62% of all ranked servers.

How busy is RustClans RT PoC?

Against 20 slots, RustClans RT PoC records 0 players right now. The seven-day average stands at 0 players; the peak is 1. An average of 0 players at 18:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on RustClans RT PoC?

You will not find a gather rate in the name of RustClans RT PoC. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does RustClans RT PoC run?

Seed 4242, size 3,500: such is the procedural map RustClans RT PoC runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join RustClans RT PoC?

Press F1 in Rust to open the console, then enter client.connect 2.28.130.79:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slot count: 20.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.