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Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,489Acc. 2026.15489

Staging Dev Server

Rust server · in the archive since 17 September 2026

Offline 2.28.122.57:28015 checked 40d ago

moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,489no region published
Last wipe40d agoThu 17 Sep, 07:59 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Staging Dev Server mean?

The game's server browser reads these tags published by Staging Dev Server: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): Your game must run protocol 2633 to join; cs164613 (Build): This server runs game build 164613; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Staging Dev Server?

These Rust Server History lists include Staging Dev Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does Staging Dev Server run?

On Linux, Staging Dev Server runs Rust network protocol 2633 and build 164613. The protocol must match to join, and Steam handles that update.

Is Staging Dev Server online, and how reliable is it?

Staging Dev Server was last seen 40 days 15 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 17 September 2026 is when Rust Server History first saw it.

Where is Staging Dev Server located?

You will find no region published by Staging Dev Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 2.28.122.57:28015.

Wipe log

What is the wipe schedule on Staging Dev Server?

Its rhythm is not yet clear: too few of Staging Dev Server's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 40 days 15 hours ago its current world was made.

Player record

How does Staging Dev Server rank against other Rust servers?

Over seven days of player hours, Staging Dev Server ranks #15,489, inside the top – of all ranked servers.

How busy is Staging Dev Server?

The last sighting of Staging Dev Server in the live count was 40 days 15 hours ago; it is offline now.

Map and rules

What are the rules and settings on Staging Dev Server?

No gather rate is stated in the name of Staging Dev Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC from Valve is switched on.

Which map does Staging Dev Server run?

Generated by the game, the map on Staging Dev Server is procedural.

Join record

How do I join Staging Dev Server?

Enter client.connect 2.28.122.57:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2633,gmrust,cs164613,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol Your game must run protocol 2633 to join.
cs164613
Build This server runs game build 164613.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.