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Exhibit no. 6,963Acc. 2026.6963

Local Test

Rust server · in the archive since 18 September 2026

Offline 2.26.250.204:28115 checked 5h ago

duo moddedoxide
To visit
Players now 1/ 50
2% full
7-day average1peak 1
Rank#6,963top 31%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Wed 28 Oct 202609:41 UTC12h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  2. Tue 27 Oct 202623:15 UTC23h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Tue 27 Oct 202621:05 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  4. Tue 27 Oct 202619:09 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  5. Thu 22 Oct 202621:34 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    4.9 days
    Players before
    0
  6. Thu 22 Oct 202615:50 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Thu 22 Oct 202609:52 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  8. Wed 14 Oct 202616:00 UTC14d ago
    Peak
    1
    Crowd
    held half
    Lasted
    7.7 days
    Players before
    1
  9. Sun 11 Oct 202621:10 UTC17d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.8 days
    Players before
    1
  10. Sat 10 Oct 202615:44 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
Open the archive box: 1 earlier resets
  1. Fri 9 Oct 202619:25 UTC19d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75119:0022:0009:0012:0014:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep10 Oct16 Oct22 Oct28 Oct

Top 31% of all ranked servers, and #295 of the duo servers (top 70%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Local Test mean?

You can see the tags Local Test publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts2 (Group limit): The team cap is 2; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Local Test?

The Rust Server History lists that feature Local Test are: Duo Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 24 hours.

Server record

Which version of Rust does Local Test run?

Rust network protocol 2635 and build 168909 is the build Local Test runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Local Test online, and how reliable is it?

Local Test was last seen 5 hours ago and is offline right now. Of 168 hours in the last 7 full days, 29 were up: 17% of the time. 18 September 2026 is when Rust Server History first saw it.

Where is Local Test located?

No region is published by Local Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 2.26.250.204:28115 as the address.

Wipe record

What is the wipe schedule on Local Test?

A new world is made every few hours on Local Test, none of which counts as a wipe; the server keeps no wipe schedule.

Player counts

How does Local Test rank against other Rust servers?

Player hours over the last seven days put Local Test at #6,963: a place in the top 31% of all ranked servers. Ranked against other duo servers, it stands at #295.

How busy is Local Test?

Local Test is offline at present, having last been seen 5 hours ago. The seven-day average stands at 1 players; the peak is 1. Stored history puts the busiest hour of the past 48 at 20:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Local Test?

No gather rate is stated in the name of Local Test. You may join a group of up to 2 players (duo). Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Local Test run?

Generated by the game, the map on Local Test is procedural.

How to join

How do I join Local Test?

Enter client.connect 2.26.250.204:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts2
Group limit The team cap is 2.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.