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Exhibit no. 8,064Acc. 2026.8064
Local Test Server
Rust server · in the archive since 17 October 2026
Online 2.135.124.80:28015 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Local Test Server mean?
The game's server browser reads these tags published by Local Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): Slot count: 15; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Local Test Server?
The Rust Server History lists that feature Local Test Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Does Local Test Server run smoothly?
Averaged over the last 48 hours: 125 server fps, with 110 the lowest. Buildings, deployables and everything else in the world came to as many as 80,174 entities. Up to 1,677 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Local Test Server run?
Rust network protocol 2635 and build 168909 is the build Local Test Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is Local Test Server online, and how reliable is it?
At this moment Local Test Server is online. Going by its reported uptime, it restarted about 3 hours ago. 15 of 168 hours, or 9% of the time, over the last 7 full days. The first sighting by Rust Server History was on 17 October 2026.
Where is Local Test Server located?
You will find no region published by Local Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 2.135.124.80:28015.
Wipe history
What is the wipe schedule on Local Test Server?
Its rhythm is not yet clear: too few of Local Test Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 21 days 3 hours ago, the current world is what it runs now.
Player counts
How does Local Test Server rank against other Rust servers?
The last seven days of player hours place Local Test Server at #8,064, among the top 37% of all ranked servers.
How busy is Local Test Server?
Against 15 slots, Local Test Server records 1 players right now. The seven-day average stands at 1 players; the peak is 1. An average of 1 players at 13:00 UTC made that the busiest hour of the last 48.
Rules, map
What are the rules and settings on Local Test Server?
No gather rate is stated in the name of Local Test Server. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.
Which map does Local Test Server run?
A procedural map of size 3,750 with seed 12345 is what Local Test Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Joining the server
How do I join Local Test Server?
Entering client.connect 2.135.124.80:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp15
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.