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Exhibit no. 15,255Acc. 2026.15255
HyperRev Rust Development | No EAC
Rust server · in the archive since 21 September 2026
Offline 2.105.204.150:28015 checked 10d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
21 Sep Last seen 3 Oct18:25
a wipe on recordthe monthly force wipeexpectedlast seen, 18 Oct 2026, 18:15 UTCAll times UTC.
The record of each wipe
-
Sat 3 Oct 202618:25 UTC25d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on HyperRev Rust Development | No EAC mean?
You can see the tags HyperRev Rust Development | No EAC publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include HyperRev Rust Development | No EAC?
The Rust Server History lists that feature HyperRev Rust Development | No EAC are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does HyperRev Rust Development | No EAC run?
The recorded build for HyperRev Rust Development | No EAC is Rust network protocol 2634 and build 167584 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is HyperRev Rust Development | No EAC online, and how reliable is it?
Offline now, HyperRev Rust Development | No EAC was last seen 10 days 7 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 21 September 2026 is when Rust Server History first saw it.
Where is HyperRev Rust Development | No EAC located?
No region is published by HyperRev Rust Development | No EAC. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 2.105.204.150:28015.
Wipe record
What does wipe day look like on HyperRev Rust Development | No EAC?
1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.
What is the wipe schedule on HyperRev Rust Development | No EAC?
The rhythm of HyperRev Rust Development | No EAC cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 25 days 7 hours ago.
Population
How does HyperRev Rust Development | No EAC rank against other Rust servers?
Player hours over the last seven days put HyperRev Rust Development | No EAC at #15,255: a place in the top 70% of all ranked servers.
How busy is HyperRev Rust Development | No EAC?
HyperRev Rust Development | No EAC is offline at present, having last been seen 10 days 7 hours ago.
Map and rules
What are the rules and settings on HyperRev Rust Development | No EAC?
You will not find a gather rate in the name of HyperRev Rust Development | No EAC. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched off.
Which map does HyperRev Rust Development | No EAC run?
The game generates the map on HyperRev Rust Development | No EAC, which is procedural.
How to join
How do I join HyperRev Rust Development | No EAC?
Entering client.connect 2.105.204.150:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.