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Exhibit no. 7,344Acc. 2026.7344

PvE | Scarce Loot | Survival

Rust server · in the archive since 20 September 2026

Online 198.37.123.150:10010 checked 10m ago

vanillapve
To visit
Players now 0/ 65
0% full
7-day average0peak 2
Rank#7,344top 33%
Last wipe28d agoThu 1 Oct, 17:49 UTC · no schedule published
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:35 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:49 UTC FW28d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on PvE | Scarce Loot | Survival mean?

The game's server browser reads these tags published by PvE | Scarce Loot | Survival: gmrust (Game mode): The game mode is standard Rust survival; mp65 (Max players): The server holds 65 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): Players do not fight each other here; the world supplies the danger. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include PvE | Scarce Loot | Survival?

The Rust Server History lists that feature PvE | Scarce Loot | Survival are: Rust community servers, Rust PvE servers, on record and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more.

Server entry

Does PvE | Scarce Loot | Survival run smoothly?

Averaged over the last 48 hours: 81 server fps, with 53 the lowest. Buildings, deployables and everything else in the world came to as many as 95,179 entities. The highest memory use was 2,337 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does PvE | Scarce Loot | Survival run?

The recorded build for PvE | Scarce Loot | Survival is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is PvE | Scarce Loot | Survival online, and how reliable is it?

PvE | Scarce Loot | Survival is listed as online now. Going by its reported uptime, it restarted about 5 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 20 September 2026.

Where is PvE | Scarce Loot | Survival located?

No region is published by PvE | Scarce Loot | Survival. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 198.37.123.150:10010.

Wipe log

What does wipe day look like on PvE | Scarce Loot | Survival?

At their busiest, its recent wipes drew an average of 3 players. 28 hours into the latest wipe the crowd peaked.

What is the wipe schedule on PvE | Scarce Loot | Survival?

Once a month PvE | Scarce Loot | Survival wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 28 days 2 hours ago, the current world is what it runs now.

Population

How does PvE | Scarce Loot | Survival rank against other Rust servers?

Over seven days of player hours, PvE | Scarce Loot | Survival ranks #7,344, inside the top 33% of all ranked servers.

How busy is PvE | Scarce Loot | Survival?

Against 65 slots, PvE | Scarce Loot | Survival records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 2. An average of 1 players at 08:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on PvE | Scarce Loot | Survival?

The name of PvE | Scarce Loot | Survival carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads pve, fighting other players is excluded. The Community section of the server browser carries it. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does PvE | Scarce Loot | Survival run?

Seed 1689461302, size 4,000: such is the procedural map PvE | Scarce Loot | Survival runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join PvE | Scarce Loot | Survival?

Entering client.connect 198.37.123.150:10010 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://scarcity.rusters.io/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp65,ptrak,$r?,v2635,^p,^v,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp65
Max players The server holds 65 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.