Open every day, at every hour Admission free 11,655 servers and 43,200 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 7,014Acc. 2026.7014

Shut Up & Rust

Rust server · in the archive since 23 October 2026

Online 198.27.75.119:27215 checked 10m ago

vanillapve
To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#7,014top 32%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Wed 28 Oct 202623:23 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Wed 28 Oct 202604:00 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Wed 28 Oct 202602:04 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Wed 28 Oct 202601:16 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Mon 26 Oct 202622:10 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Mon 26 Oct 202622:01 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Sat 24 Oct 202600:42 UTC6d ago
    Peak
    2
    Crowd
    held half
    Lasted
    2.9 days
    Players before
    0
  8. Fri 23 Oct 202605:49 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75104:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Shut Up & Rust mean?

The game's server browser reads these tags published by Shut Up & Rust: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): Players do not fight each other here; the world supplies the danger. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Shut Up & Rust?

The Rust Server History lists that feature Shut Up & Rust are: Rust community servers, Rust PvE servers, on record and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

The record

Does Shut Up & Rust run smoothly?

215 server fps on average over the last 48 hours, never below 151. Buildings, deployables and everything else in the world came to as many as 74,176 entities. Memory use peaked at 2,230 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Shut Up & Rust run?

The recorded build for Shut Up & Rust is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Shut Up & Rust online, and how reliable is it?

At this moment Shut Up & Rust is online. About 26 hours ago is when it last restarted, judged by the uptime it reports. Of 144 hours in the last 6 full days, 143 were up: 99% of the time. 23 October 2026 is when Rust Server History first saw it.

Where is Shut Up & Rust located?

No region is published by Shut Up & Rust. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 198.27.75.119:27215.

Wipe log

What is the wipe schedule on Shut Up & Rust?

Shut Up & Rust keeps no wipe schedule, since it makes a new world every few hours and none of those resets is a wipe.

Player record

How does Shut Up & Rust rank against other Rust servers?

The last seven days of player hours place Shut Up & Rust at #7,014, among the top 32% of all ranked servers.

How busy is Shut Up & Rust?

Against 10 slots, Shut Up & Rust records 0 players right now. The seven-day average stands at 0 players; the peak is 2. Stored history puts the busiest hour of the past 48 at 04:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on Shut Up & Rust?

You will not find a gather rate in the name of Shut Up & Rust. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads pve, no combat against other players. The Community section of the server browser carries it. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is disabled.

Which map does Shut Up & Rust run?

A procedural map of size 3,500 with seed 350167189 is what Shut Up & Rust runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Shut Up & Rust?

Press F1 in Rust to open the console, then enter client.connect 198.27.75.119:27215 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.