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Exhibit no. 15,865Acc. 2026.15865
Brett's Rust Development Server
Rust server · in the archive since 10 October 2026
Offline 198.182.176.66:28015 checked 18d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Brett's Rust Development Server mean?
You can see the tags Brett's Rust Development Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Brett's Rust Development Server?
These Rust Server History lists include Brett's Rust Development Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does Brett's Rust Development Server run?
On Windows, Brett's Rust Development Server runs Rust network protocol 2634 and build 166494. Steam updates your game for you; joining needs the same protocol.
Is Brett's Rust Development Server online, and how reliable is it?
Brett's Rust Development Server was last seen 18 days 19 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 10 October 2026.
Where is Brett's Rust Development Server located?
There is no region published by Brett's Rust Development Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 198.182.176.66:28015 as the address.
Wipe log
What is the wipe schedule on Brett's Rust Development Server?
The record holds too few of Brett's Rust Development Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 10 hours ago its current world was made.
Population
How does Brett's Rust Development Server rank against other Rust servers?
Player hours over the last seven days put Brett's Rust Development Server at #15,865: a place in the top 72% of all ranked servers.
How busy is Brett's Rust Development Server?
The last sighting of Brett's Rust Development Server in the live count was 18 days 19 hours ago; it is offline now.
Map and rules
What are the rules and settings on Brett's Rust Development Server?
You will not find a gather rate in the name of Brett's Rust Development Server. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Brett's Rust Development Server run?
A procedural map is what Brett's Rust Development Server runs; the game generates it.
How to join
How do I join Brett's Rust Development Server?
Entering client.connect 198.182.176.66:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.