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Exhibit no. 12,917Acc. 2026.12917

IKS[211 Devblog]

Rust server · in the archive since 14 October 2026

Offline 195.211.99.82:27015 checked 13d ago

modded
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#12,917top 60%
Last wipe16d agoMon 12 Oct, 21:51 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct19 Oct21 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on IKS[211 Devblog] mean?

The game's server browser reads these tags published by IKS[211 Devblog]: mp10 (Max players): Slot count: 10; v2164 (Protocol): Your game must run protocol 2164 to join; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; hb68d7370 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include IKS[211 Devblog]?

The Rust Server History lists that feature IKS[211 Devblog] are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded.

The record

Which version of Rust does IKS[211 Devblog] run?

The recorded build for IKS[211 Devblog] is Rust network protocol 2164 on Windows. Steam updates your game for you; joining needs the same protocol.

Is IKS[211 Devblog] online, and how reliable is it?

IKS[211 Devblog] was last seen 13 days 4 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 14 October 2026.

Where is IKS[211 Devblog] located?

There is no region published by IKS[211 Devblog]. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 195.211.99.82:27015 as the address.

Wipe log

What is the wipe schedule on IKS[211 Devblog]?

Its rhythm is not yet clear: too few of IKS[211 Devblog]'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 16 days 19 hours ago, the current world is what it runs now.

Population

How does IKS[211 Devblog] rank against other Rust servers?

Over seven days of player hours, IKS[211 Devblog] ranks #12,917, inside the top 60% of all ranked servers.

How busy is IKS[211 Devblog]?

The last sighting of IKS[211 Devblog] in the live count was 13 days 4 hours ago; it is offline now.

Rules, map

What are the rules and settings on IKS[211 Devblog]?

The name of IKS[211 Devblog] carries no gather rate. The entry carries no group limit. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The anti-cheat VAC from Valve is disabled.

How to join

How do I join IKS[211 Devblog]?

Entering client.connect 195.211.99.82:27015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players Slot count: 10.
v2164
Protocol Your game must run protocol 2164 to join.

Mods and access

oxide
Oxide Oxide, also known as uMod, is the plugin framework in use.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

hb68d7370
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.
stok
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.