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Exhibit no. 15,366Acc. 2026.15366

(Wunders) Dev & Testing

Rust server · in the archive since 13 September 2026

Online 195.201.167.33:28025 checked 11m ago

moddedoxide
To visit
Players now 0/ 25
0% full
7-day average0peak –
Rank#15,366top 70%
Last wipe25d agoThu 1 Oct, 22:37 UTC · no schedule published
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 17:20 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202622:37 UTC FW25d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on (Wunders) Dev & Testing mean?

You can see the tags (Wunders) Dev & Testing publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp25 (Max players): Slot count: 25; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include (Wunders) Dev & Testing?

These Rust Server History lists include (Wunders) Dev & Testing: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does (Wunders) Dev & Testing run smoothly?

236 server fps on average over the last 48 hours, never below 228. As many as 32,953 entities were in the world: buildings, deployables and the rest. Up to 1,619 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does (Wunders) Dev & Testing run?

On Linux, (Wunders) Dev & Testing runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is (Wunders) Dev & Testing online, and how reliable is it?

At this moment (Wunders) Dev & Testing is online. Going by its reported uptime, it restarted about 31 minutes ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is (Wunders) Dev & Testing located?

You will find no region published by (Wunders) Dev & Testing. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 195.201.167.33:28025.

Wipe history

What does wipe day look like on (Wunders) Dev & Testing?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on (Wunders) Dev & Testing?

Once a month (Wunders) Dev & Testing wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 25 days 18 hours ago, the current world is what it runs now.

Population

How does (Wunders) Dev & Testing rank against other Rust servers?

The last seven days of player hours place (Wunders) Dev & Testing at #15,366, among the top 70% of all ranked servers.

How busy is (Wunders) Dev & Testing?

Of its 25 slots, (Wunders) Dev & Testing currently has 0 filled. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on (Wunders) Dev & Testing?

You will not find a gather rate in the name of (Wunders) Dev & Testing. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does (Wunders) Dev & Testing run?

Seed 1234567, size 2,500: such is the procedural map (Wunders) Dev & Testing runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join (Wunders) Dev & Testing?

Enter client.connect 195.201.167.33:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp25
Max players Slot count: 25.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.