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Exhibit no. 12,917Acc. 2026.12917

IKS[211 Devblog]

Rust server · in the archive since 16 October 2026

Offline 195.133.35.171:27015 checked 13d ago

modded
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#12,917top 60%
Last wipe17d agoMon 12 Oct, 21:51 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on IKS[211 Devblog] mean?

You can see the tags IKS[211 Devblog] publishes, read by the game's server browser: mp10 (Max players): Slot count: 10; v2164 (Protocol): The server runs game protocol 2164; matching it is required to join; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Under Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include IKS[211 Devblog]?

These Rust Server History lists include IKS[211 Devblog]: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded.

Server record

Which version of Rust does IKS[211 Devblog] run?

The recorded build for IKS[211 Devblog] is Rust network protocol 2164 on Windows. The protocol must match to join, and Steam handles that update.

Is IKS[211 Devblog] online, and how reliable is it?

IKS[211 Devblog] was last seen 13 days 12 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 16 October 2026.

Where is IKS[211 Devblog] located?

No region is published by IKS[211 Devblog]. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 195.133.35.171:27015.

Wipe history

What is the wipe schedule on IKS[211 Devblog]?

Its rhythm is not yet clear: too few of IKS[211 Devblog]'s wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 17 days 2 hours ago.

Player counts

How does IKS[211 Devblog] rank against other Rust servers?

Over seven days of player hours, IKS[211 Devblog] ranks #12,917, inside the top 60% of all ranked servers.

How busy is IKS[211 Devblog]?

No current count exists for IKS[211 Devblog]; it was last seen 13 days 12 hours ago.

Map and rules

What are the rules and settings on IKS[211 Devblog]?

You will not find a gather rate in the name of IKS[211 Devblog]. No group limit is recorded. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The anti-cheat VAC from Valve is disabled.

Join record

How do I join IKS[211 Devblog]?

Press F1 in Rust to open the console, then enter client.connect 195.133.35.171:27015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players Slot count: 10.
v2164
Protocol The server runs game protocol 2164; matching it is required to join.

Mods and access

oxide
Oxide Oxide, also known as uMod, is the plugin framework in use.
modded
Modded Under Modded: the game is changed by plugins or settings.

Other

hb68d7370
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.