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Exhibit no. 13,507Acc. 2026.13507
RM Dev Server
Rust server · in the archive since 13 September 2026
Online 194.69.160.182:28115 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 2 Oct02:22
a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:15 UTCAll times UTC.
The record of each wipe
-
Fri 2 Oct 202602:22 UTC27d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on RM Dev Server mean?
These tags from RM Dev Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include RM Dev Server?
The Rust Server History lists that feature RM Dev Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server entry
Does RM Dev Server run smoothly?
60 server fps on average over the last 48 hours, never below 55. Buildings, deployables and everything else in the world came to as many as 164,019 entities. Up to 6,716 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does RM Dev Server run?
Rust network protocol 2635 and build 168909 is the build RM Dev Server runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is RM Dev Server online, and how reliable is it?
RM Dev Server is listed as online now. About 6 days 4 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 143 were up: 85% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is RM Dev Server located?
No region is published by RM Dev Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 194.69.160.182:28115.
Wipe history
What does wipe day look like on RM Dev Server?
At their busiest, its recent wipes drew an average of 1 players. At 1 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on RM Dev Server?
Its rhythm is not yet clear: too few of RM Dev Server's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 27 days 22 hours ago.
Player record
How does RM Dev Server rank against other Rust servers?
Player hours over the last seven days put RM Dev Server at #13,507: a place in the top 61% of all ranked servers.
How busy is RM Dev Server?
Against 20 slots, RM Dev Server records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1.
Rules and settings
What are the rules and settings on RM Dev Server?
The name of RM Dev Server carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.
Which map does RM Dev Server run?
Seed 1337, size 5,000: such is the procedural map RM Dev Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.
How to join
How do I join RM Dev Server?
Enter client.connect 194.69.160.182:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.