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Exhibit no. 1,748Acc. 2026.1748

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Rust server · in the archive since 13 September 2026

Online 194.50.234.140:28015 checked 10m ago

monthly wipes moddedoxidepve
To visit
Players now 8/ 50
16% full
7-day average3peak 12
Rank#1,748top 8%
Last wipe28d agoThu 1 Oct, 17:43 UTC · monthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:45 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:43 UTC FW28d ago
    Peak
    20
    Crowd
    –
    Lasted
    running
    Players before
    3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

20wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246821:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting mean?

These tags from RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

These Rust Server History lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run smoothly?

Averaged over the last 48 hours: 30 server fps, with 21 the lowest. Buildings, deployables and everything else in the world came to as many as 238,441 entities. Memory use peaked at 4,976 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

The recorded build for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online, and how reliable is it?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is listed as online now. The uptime it reports puts the last restart at about 11 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting located?

No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 194.50.234.140:28015.

Wipe history

What does wipe day look like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

An average peak of 20 players was drawn by its recent wipes. At 45 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes with the force wipe, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 28 days 3 hours ago its current world was made. Its tags carry a monthly wipe schedule.

Player record

How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting rank against other Rust servers?

The last seven days of player hours place RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,748, among the top 8% of all ranked servers.

How busy is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

8 players are on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at present, from 50 slots. The seven-day average stands at 3 players; the peak is 12. Stored history puts the busiest hour of the past 48 at 21:00 UTC, averaging 6 players.

Rules and settings

What are the rules and settings on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

No gather rate is stated in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The limit of 8 players per group is the game's default. pve is the game mode, no combat against other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

Seed 124032105, size 4,500: such is the procedural map RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Entering client.connect 194.50.234.140:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://shop.rflservers.com/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.