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Exhibit no. 14,594Acc. 2026.14594
Rust Devblog Server
Rust server · in the archive since 16 October 2026
Offline 194.46.58.122:28015 checked 13d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rust Devblog Server mean?
The game's server browser reads these tags published by Rust Devblog Server: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; v2362 (Protocol): The server runs game protocol 2362; matching it is required to join; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust Devblog Server?
The Rust Server History lists that feature Rust Devblog Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
The record
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is Rust Devblog Server online, and how reliable is it?
Offline now, Rust Devblog Server was last seen 13 days 3 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 16 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 194.46.58.122:28015.
Wipe history
What is the wipe schedule on Rust Devblog Server?
The rhythm of Rust Devblog Server cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 31 days 17 hours ago.
Player counts
How does Rust Devblog Server rank against other Rust servers?
Over seven days of player hours, Rust Devblog Server ranks #14,594, inside the top 68% of all ranked servers.
How busy is Rust Devblog Server?
Rust Devblog Server is offline at present, having last been seen 13 days 3 hours ago.
Map and rules
What are the rules and settings on Rust Devblog Server?
The name of Rust Devblog Server carries no gather rate. No group limit is recorded. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched off.
Which map does Rust Devblog Server run?
The game generates the map on Rust Devblog Server, which is procedural.
How to join
How do I join Rust Devblog Server?
Press F1 in Rust to open the console, then enter client.connect 194.46.58.122:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.