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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 10,372Acc. 2026.10372

Hive staging test (shards) - dev only

Rust server · in the archive since 24 October 2026

Offline 194.46.57.73:28035 checked 1d ago

moddedoxide
To visit
Players now 0/ 20
0% full
7-day average0peak 2
Rank#10,372top 47%
Last wipe2d agoMon 26 Oct, 12:00 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 23:45 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202612:00 UTC2d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 25 Oct 202612:00 UTC3d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123416:0017:0019:0020:0022:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

020040060080016:0017:0019:0020:0022:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Hive staging test (shards) - dev only mean?

You can see the tags Hive staging test (shards) - dev only publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): The server holds 20 slots; v2635 (Protocol): To join, your game has to be on protocol 2635; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus1 (Region code): us1 is the server's region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; dev (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; h (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Hive staging test (shards) - dev only?

The Rust Server History lists that feature Hive staging test (shards) - dev only are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

Server entry

Does Hive staging test (shards) - dev only run smoothly?

Averaged over the last 48 hours: 475 server fps, with 400 the lowest. As many as 1 entities were in the world: buildings, deployables and the rest. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Hive staging test (shards) - dev only run?

On Windows, Hive staging test (shards) - dev only runs Rust network protocol 2635. The protocol must match to join, and Steam handles that update.

Is Hive staging test (shards) - dev only online, and how reliable is it?

Offline now, Hive staging test (shards) - dev only was last seen 39 hours ago. The uptime it reports puts the last restart at about 30 minutes ago. Of 72 hours in the last 3 full days, 47 were up: 65% of the time. The first sighting by Rust Server History was on 24 October 2026.

Where is Hive staging test (shards) - dev only located?

You will find no region published by Hive staging test (shards) - dev only, and its region code is us1. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 194.46.57.73:28035.

Wipe record

What does wipe day look like on Hive staging test (shards) - dev only?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Hive staging test (shards) - dev only?

The rhythm of Hive staging test (shards) - dev only cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 2 days 3 hours ago its current world was made.

Player counts

How does Hive staging test (shards) - dev only rank against other Rust servers?

The last seven days of player hours place Hive staging test (shards) - dev only at #10,372, among the top 47% of all ranked servers.

How busy is Hive staging test (shards) - dev only?

No current count exists for Hive staging test (shards) - dev only; it was last seen 39 hours ago. The seven-day average stands at 0 players; the peak is 2.

Map and rules

What are the rules and settings on Hive staging test (shards) - dev only?

No gather rate is stated in the name of Hive staging test (shards) - dev only. No figure for group size is published. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Hive staging test (shards) - dev only run?

Generated by the game at size 1,000, the map on Hive staging test (shards) - dev only is procedural. Under map name, the entry reads: CraggyBuildBattleFieldArenaScri.

Join record

How do I join Hive staging test (shards) - dev only?

Press F1 in Rust to open the console, then enter client.connect 194.46.57.73:28035 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://rustminigames.com is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$rus1,v2635,dev,h,stok,gmrust,^z,^o

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players The server holds 20 slots.
v2635
Protocol To join, your game has to be on protocol 2635.
ptrak
Networking The network layer is RakNet, the game's standard one.
$rus1
Region code us1 is the server's region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^o
Oxide Oxide, also known as uMod, is the plugin framework in use.

Other

dev
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
h
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.