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Exhibit no. 13,624Acc. 2026.13624
rrcapture dev
Rust server · in the archive since 10 October 2026
Offline 194.46.57.73:28025 checked 17d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on rrcapture dev mean?
You can see the tags rrcapture dev publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): 4 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include rrcapture dev?
These Rust Server History lists include rrcapture dev: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does rrcapture dev run?
The recorded build for rrcapture dev is Rust network protocol 2634 and build 166652 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is rrcapture dev online, and how reliable is it?
rrcapture dev was last seen 17 days 22 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 10 October 2026.
Where is rrcapture dev located?
No region is published by rrcapture dev. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 194.46.57.73:28025 as the address.
Wipe history
What is the wipe schedule on rrcapture dev?
The rhythm of rrcapture dev cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 18 days ago.
Population
How does rrcapture dev rank against other Rust servers?
The last seven days of player hours place rrcapture dev at #13,624, among the top 61% of all ranked servers.
How busy is rrcapture dev?
No current count exists for rrcapture dev; it was last seen 17 days 22 hours ago.
Rules, map
What are the rules and settings on rrcapture dev?
The name of rrcapture dev carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is disabled.
Which map does rrcapture dev run?
A procedural map of size 2,000 with seed 1337 is what rrcapture dev runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Joining the server
How do I join rrcapture dev?
Entering client.connect 194.46.57.73:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.