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Exhibit no. 15,349Acc. 2026.15349
Cucer Dev [8] | Night Zombies
Rust server · in the archive since 13 September 2026
Online 194.31.52.30:28015 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Cucer Dev [8] | Night Zombies mean?
The game's server browser reads these tags published by Cucer Dev [8] | Night Zombies: gmrust (Game mode): This server runs standard Rust survival; mp8 (Max players): 8 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2631 (Protocol): Your game must run protocol 2631 to join; cs158240 (Build): This server runs game build 158240; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Cucer Dev [8] | Night Zombies?
The Rust Server History lists that feature Cucer Dev [8] | Night Zombies are: Modded Rust servers: the record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Does Cucer Dev [8] | Night Zombies run smoothly?
Averaged over the last 48 hours: 228 server fps, with 155 the lowest. Buildings, deployables and everything else in the world came to as many as 4,840 entities. The highest memory use was 1,071 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does Cucer Dev [8] | Night Zombies run?
Rust network protocol 2631 and build 158240 is the build Cucer Dev [8] | Night Zombies runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is Cucer Dev [8] | Night Zombies online, and how reliable is it?
At this moment Cucer Dev [8] | Night Zombies is online. The uptime it reports puts the last restart at about 5 days 19 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Cucer Dev [8] | Night Zombies located?
No region is published by Cucer Dev [8] | Night Zombies. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 194.31.52.30:28015 as the address.
Wipe record
What is the wipe schedule on Cucer Dev [8] | Night Zombies?
The record holds too few of Cucer Dev [8] | Night Zombies's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 84 days 5 hours ago, the current world is what it runs now.
Population
How does Cucer Dev [8] | Night Zombies rank against other Rust servers?
Over seven days of player hours, Cucer Dev [8] | Night Zombies ranks #15,349, inside the top 69% of all ranked servers.
How busy is Cucer Dev [8] | Night Zombies?
Of its 8 slots, Cucer Dev [8] | Night Zombies currently has 0 filled. An average of 0 players is recorded across the last seven days.
Map and rules
What are the rules and settings on Cucer Dev [8] | Night Zombies?
No gather rate is stated in the name of Cucer Dev [8] | Night Zombies. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Cucer Dev [8] | Night Zombies run?
Seed 1337, size 1,200: such is the procedural map Cucer Dev [8] | Night Zombies runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join Cucer Dev [8] | Night Zombies?
Entering client.connect 194.31.52.30:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
mp8
ts8
v2631
cs158240
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.