Open every day, at every hour Admission free 11,659 servers and 48,364 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 13,767Acc. 2026.13767

RustCraft Lab

Rust server · in the archive since 4 October 2026

Offline 194.28.100.88:28015 checked 23d ago

moddedcarbon
To visit
Players now 1/ 4
25% full
7-day average0peak –
Rank#13,767top 61%
Last wipe24d agoSun 4 Oct, 17:23 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 5 Oct 2026, 23:00 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202617:23 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustCraft Lab mean?

These tags from RustCraft Lab, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustCraft Lab?

These Rust Server History lists include RustCraft Lab: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does RustCraft Lab run?

Rust network protocol 2634 and build 166652 is the build RustCraft Lab runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is RustCraft Lab online, and how reliable is it?

Offline now, RustCraft Lab was last seen 23 days 10 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 4 October 2026.

Where is RustCraft Lab located?

There is no region published by RustCraft Lab. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 194.28.100.88:28015.

Wipe record

What does wipe day look like on RustCraft Lab?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

What is the wipe schedule on RustCraft Lab?

The rhythm of RustCraft Lab cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 24 days 15 hours ago, the current world is what it runs now.

Player counts

How does RustCraft Lab rank against other Rust servers?

Player hours over the last seven days put RustCraft Lab at #13,767: a place in the top 61% of all ranked servers.

How busy is RustCraft Lab?

The last sighting of RustCraft Lab in the live count was 23 days 10 hours ago; it is offline now.

Map and rules

What are the rules and settings on RustCraft Lab?

No gather rate is stated in the name of RustCraft Lab. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is disabled.

Which map does RustCraft Lab run?

Generated by the game, the map on RustCraft Lab is procedural.

Joining the server

How do I join RustCraft Lab?

Press F1 in Rust to open the console, then enter client.connect 194.28.100.88:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players Slot count: 4.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.