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Exhibit no. 15,335Acc. 2026.15335

Release smoke test: vanilla

Rust server · in the archive since 13 September 2026

Offline 194.147.90.150:28115 checked 7h ago

moddedoxide
To visit
Players now 0/ 200
0% full
7-day average0peak –
Rank#15,335top 69%
No wipesresets17 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Thu 29 Oct 202607:09 UTC7h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Thu 29 Oct 202607:04 UTC7h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Wed 28 Oct 202607:09 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Tue 27 Oct 202619:09 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Tue 27 Oct 202607:09 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Mon 26 Oct 202619:09 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Mon 26 Oct 202619:04 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Mon 26 Oct 202607:09 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  9. Sun 25 Oct 202619:09 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  10. Sun 25 Oct 202619:04 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
Open the archive box: 10 earlier resets
  1. Sun 25 Oct 202607:09 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Sun 25 Oct 202607:04 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Sat 24 Oct 202607:09 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Fri 23 Oct 202619:09 UTC5d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Fri 23 Oct 202607:04 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Thu 22 Oct 202619:09 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Thu 22 Oct 202619:04 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Wed 21 Oct 202619:08 UTC7d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  9. Wed 21 Oct 202607:08 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  10. Wed 21 Oct 202607:04 UTC8d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123419:0007:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Release smoke test: vanilla mean?

The game's server browser reads these tags published by Release smoke test: vanilla: gmrust (Game mode): This server runs standard Rust survival; mp200 (Max players): Slot count: 200; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; jp0 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Release smoke test: vanilla?

The Rust Server History lists that feature Release smoke test: vanilla are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server entry

Which version of Rust does Release smoke test: vanilla run?

On Linux, Release smoke test: vanilla runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Release smoke test: vanilla online, and how reliable is it?

Release smoke test: vanilla was last seen 7 hours ago and is offline right now. 11 of 168 hours, or 7% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is Release smoke test: vanilla located?

You will find no region published by Release smoke test: vanilla. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 194.147.90.150:28115.

Wipe record

What is the wipe schedule on Release smoke test: vanilla?

Every few hours Release smoke test: vanilla makes a new world, and none of those resets counts as a wipe, so no wipe schedule is kept.

Population

How does Release smoke test: vanilla rank against other Rust servers?

The last seven days of player hours place Release smoke test: vanilla at #15,335, among the top 69% of all ranked servers.

How busy is Release smoke test: vanilla?

Release smoke test: vanilla is offline at present, having last been seen 7 hours ago. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Release smoke test: vanilla?

The name of Release smoke test: vanilla carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched off.

Joining the server

How do I join Release smoke test: vanilla?

Press F1 in Rust to open the console, then enter client.connect 194.147.90.150:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp200
Max players Slot count: 200.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

jp0
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.