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Exhibit no. 15,398Acc. 2026.15398
RELAY Local Playtest | Trio | 1.5x Build | Weekly
Rust server · in the archive since 18 September 2026
Offline 193.238.152.66:28015 checked 41d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on RELAY Local Playtest | Trio | 1.5x Build | Weekly mean?
The game's server browser reads these tags published by RELAY Local Playtest | Trio | 1.5x Build | Weekly: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include RELAY Local Playtest | Trio | 1.5x Build | Weekly?
The Rust Server History lists that feature RELAY Local Playtest | Trio | 1.5x Build | Weekly are: 1.5x Rust servers: the record, Modded Rust servers: the record and Rust build servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 1.5x.
The record
Which version of Rust does RELAY Local Playtest | Trio | 1.5x Build | Weekly run?
The recorded build for RELAY Local Playtest | Trio | 1.5x Build | Weekly is Rust network protocol 2633 and build 163794 on Windows. Steam updates your game for you; joining needs the same protocol.
Is RELAY Local Playtest | Trio | 1.5x Build | Weekly online, and how reliable is it?
The record shows RELAY Local Playtest | Trio | 1.5x Build | Weekly offline at this moment, last seen 41 days 3 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 18 September 2026 is when Rust Server History first saw it.
Where is RELAY Local Playtest | Trio | 1.5x Build | Weekly located?
No region is published by RELAY Local Playtest | Trio | 1.5x Build | Weekly. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 193.238.152.66:28015.
Wipe log
What is the wipe schedule on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
The record holds too few of RELAY Local Playtest | Trio | 1.5x Build | Weekly's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 45 days 7 hours ago its current world was made.
Player counts
How does RELAY Local Playtest | Trio | 1.5x Build | Weekly rank against other Rust servers?
Player hours over the last seven days put RELAY Local Playtest | Trio | 1.5x Build | Weekly at #15,398: a place in the top – of all ranked servers.
How busy is RELAY Local Playtest | Trio | 1.5x Build | Weekly?
RELAY Local Playtest | Trio | 1.5x Build | Weekly is offline at present, having last been seen 41 days 3 hours ago.
Rules, map
What are the rules and settings on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
You can read a 1.5x gather rate in the name of RELAY Local Playtest | Trio | 1.5x Build | Weekly. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. VAC from Valve is switched on.
Which map does RELAY Local Playtest | Trio | 1.5x Build | Weekly run?
Generated by the game, the map on RELAY Local Playtest | Trio | 1.5x Build | Weekly is procedural.
Joining the server
How do I join RELAY Local Playtest | Trio | 1.5x Build | Weekly?
Enter client.connect 193.238.152.66:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
Game
gmrust
mp4
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.