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Exhibit no. 15,090Acc. 2026.15090

Server_217_DevBlog

Rust server · in the archive since 16 October 2026

Offline 193.232.161.40:28015 checked 12d ago

modded
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,090top 70%
Last wipe12d agoFri 16 Oct, 17:01 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Server_217_DevBlog mean?

You can see the tags Server_217_DevBlog publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): To join, your game has to be on protocol 2183; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Under Modded: the game is changed by plugins or settings; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Server_217_DevBlog?

The Rust Server History lists that feature Server_217_DevBlog are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does Server_217_DevBlog run?

The recorded build for Server_217_DevBlog is Rust network protocol 2183 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Server_217_DevBlog online, and how reliable is it?

The record shows Server_217_DevBlog offline at this moment, last seen 12 days 10 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 16 October 2026 is when Rust Server History first saw it.

Where is Server_217_DevBlog located?

There is no region published by Server_217_DevBlog. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 193.232.161.40:28015 as the address.

Wipe record

What is the wipe schedule on Server_217_DevBlog?

The record holds too few of Server_217_DevBlog's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 12 days 11 hours ago.

Player record

How does Server_217_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_217_DevBlog at #15,090, among the top 70% of all ranked servers.

How busy is Server_217_DevBlog?

The last sighting of Server_217_DevBlog in the live count was 12 days 10 hours ago; it is offline now.

Map and rules

What are the rules and settings on Server_217_DevBlog?

The name of Server_217_DevBlog carries no gather rate. The entry carries no group limit. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. VAC from Valve is switched off.

Which map does Server_217_DevBlog run?

Generated by the game, the map on Server_217_DevBlog is procedural.

Join record

How do I join Server_217_DevBlog?

Enter client.connect 193.232.161.40:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
v2183
Protocol To join, your game has to be on protocol 2183.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Under Modded: the game is changed by plugins or settings.

Other

h5e7466bf
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.