Open every day, at every hour Admission free 11,764 servers and 70,199 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,290Acc. 2026.15290

Don't be a sore loser

Rust server · in the archive since 13 September 2026

Online 193.192.59.62:28300 checked 11m ago

monthly wipes vanilla
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,290top 69%
Last wipe28d agoThu 1 Oct, 18:27 UTC · monthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:10 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:27 UTC FW28d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Don't be a sore loser mean?

The game's server browser reads these tags published by Don't be a sore loser: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Don't be a sore loser?

These Rust Server History lists include Don't be a sore loser: Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Server entry

Does Don't be a sore loser run smoothly?

Across the last 48 hours it averaged 59 server fps; the low was 44. As many as 16,839 entities were in the world: buildings, deployables and the rest. Up to 1,508 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Don't be a sore loser run?

Rust network protocol 2635 and build 168909 is the build Don't be a sore loser runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Don't be a sore loser online, and how reliable is it?

The live count shows Don't be a sore loser online right now. The uptime it reports puts the last restart at about 7 days 2 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is Don't be a sore loser located?

No region is published by Don't be a sore loser. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 193.192.59.62:28300.

Wipe log

What does wipe day look like on Don't be a sore loser?

0 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Don't be a sore loser?

The force wipe is the only wipe on Don't be a sore loser, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 28 days 4 hours ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.

Population

How does Don't be a sore loser rank against other Rust servers?

Over seven days of player hours, Don't be a sore loser ranks #15,290, inside the top 69% of all ranked servers.

How busy is Don't be a sore loser?

Of its 50 slots, Don't be a sore loser currently has 0 filled. The seven-day average for this entry is 0 players.

Rules and settings

What are the rules and settings on Don't be a sore loser?

You will not find a gather rate in the name of Don't be a sore loser. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is disabled.

Which map does Don't be a sore loser run?

Generated by the game at size 2,000 with seed 2147483647, the map on Don't be a sore loser is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join Don't be a sore loser?

Enter client.connect 193.192.59.62:28300 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.