Open every day, at every hour Admission free 11,894 servers and 99,159 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,327Acc. 2026.15327

Rustpocalypse

Rust server · in the archive since 13 September 2026

Online 193.160.23.154:28015 checked 10m ago

moddedoxide
To visit
Players now 0/ 30
0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe237d agoFri 6 Mar, 13:16 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rustpocalypse mean?

The game's server browser reads these tags published by Rustpocalypse: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default caps teams at 8; v2622 (Protocol): The server runs game protocol 2622; matching it is required to join; cs145203 (Build): This server runs game build 145203; ptrak (Networking): The network layer is RakNet, the game's standard one; $ruk1 (Region code): uk1 is the server's region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rustpocalypse?

These Rust Server History lists include Rustpocalypse: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does Rustpocalypse run smoothly?

115 server fps on average over the last 48 hours, never below 109. As many as 50,229 entities were in the world: buildings, deployables and the rest. Memory use peaked at 1,885 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Rustpocalypse run?

On Windows, Rustpocalypse runs Rust network protocol 2622 and build 145203. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rustpocalypse online, and how reliable is it?

The live count shows Rustpocalypse online right now. About 32 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Rustpocalypse located?

You will find no region published by Rustpocalypse, and its region code is uk1. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 193.160.23.154:28015.

Wipe record

What is the wipe schedule on Rustpocalypse?

The rhythm of Rustpocalypse cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 237 days 3 hours ago its current world was made.

Population

How does Rustpocalypse rank against other Rust servers?

Player hours over the last seven days put Rustpocalypse at #15,327: a place in the top 69% of all ranked servers.

How busy is Rustpocalypse?

Of its 30 slots, Rustpocalypse currently has 0 filled. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on Rustpocalypse?

The name of Rustpocalypse carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Rustpocalypse run?

Seed 2083586310, size 3,000: such is the procedural map Rustpocalypse runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Rustpocalypse?

Enter client.connect 193.160.23.154:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp30,ptrak,$ruk1,v2622,gmrust,cs145203,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players The server holds 30 slots.
ts8
Group limit The game default caps teams at 8.
v2622
Protocol The server runs game protocol 2622; matching it is required to join.
cs145203
Build This server runs game build 145203.
ptrak
Networking The network layer is RakNet, the game's standard one.
$ruk1
Region code uk1 is the server's region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.