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Exhibit no. 15,379Acc. 2026.15379

Server_216_DevBlog

Rust server · in the archive since 20 October 2026

Offline 193.142.159.84:28015 checked 9d ago

modded
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,379top 70%
Last wipe9d agoTue 20 Oct, 16:31 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Server_216_DevBlog mean?

You can see the tags Server_216_DevBlog publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; v2180 (Protocol): The server runs game protocol 2180; matching it is required to join; oxide (Oxide): A plugin framework, Oxide (uMod), is installed here; modded (Modded): Under Modded: the game is changed by plugins or settings; hdf93daba (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Server_216_DevBlog?

The Rust Server History lists that feature Server_216_DevBlog are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 2 weeks.

The record

Which version of Rust does Server_216_DevBlog run?

The recorded build for Server_216_DevBlog is Rust network protocol 2180 on Windows. The protocol must match to join, and Steam handles that update.

Is Server_216_DevBlog online, and how reliable is it?

Server_216_DevBlog was last seen 9 days 5 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 20 October 2026 is when Rust Server History first saw it.

Where is Server_216_DevBlog located?

There is no region published by Server_216_DevBlog. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 193.142.159.84:28015.

Wipe log

What is the wipe schedule on Server_216_DevBlog?

The rhythm of Server_216_DevBlog cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 9 days 5 hours ago its current world was made.

Population

How does Server_216_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_216_DevBlog at #15,379, among the top 70% of all ranked servers.

How busy is Server_216_DevBlog?

Server_216_DevBlog is offline at present, having last been seen 9 days 5 hours ago.

Rules, map

What are the rules and settings on Server_216_DevBlog?

You will not find a gather rate in the name of Server_216_DevBlog. The entry carries no group limit. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. VAC from Valve is switched off.

Which map does Server_216_DevBlog run?

The game generates the map on Server_216_DevBlog, which is procedural.

How to join

How do I join Server_216_DevBlog?

Entering client.connect 193.142.159.84:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
v2180
Protocol The server runs game protocol 2180; matching it is required to join.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is installed here.
modded
Modded Under Modded: the game is changed by plugins or settings.

Other

hdf93daba
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.