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Exhibit no. 14,643Acc. 2026.14643

My Local Test Server

Rust server · in the archive since 20 September 2026

Offline 193.115.97.36:28015 checked 14d ago

moddedoxide
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#14,643top 67%
Last wipe14d agoTue 13 Oct, 10:50 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 13 Oct 2026, 11:20 UTCAll times UTC.

The record of each wipe

  1. Tue 13 Oct 202610:50 UTC14d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202616:21 UTC25d ago
    Peak
    1
    Crowd
    held half
    Lasted
    10.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep4 Oct9 Oct15 Oct20 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on My Local Test Server mean?

The game's server browser reads these tags published by My Local Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include My Local Test Server?

The Rust Server History lists that feature My Local Test Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does My Local Test Server run?

Rust network protocol 2634 and build 167231 is the build My Local Test Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is My Local Test Server online, and how reliable is it?

The record shows My Local Test Server offline at this moment, last seen 14 days 23 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 20 September 2026.

Where is My Local Test Server located?

You will find no region published by My Local Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 193.115.97.36:28015.

Wipe record

What does wipe day look like on My Local Test Server?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on My Local Test Server?

The record holds too few of My Local Test Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 14 days 23 hours ago its current world was made.

Player record

How does My Local Test Server rank against other Rust servers?

Over seven days of player hours, My Local Test Server ranks #14,643, inside the top 67% of all ranked servers.

How busy is My Local Test Server?

The last sighting of My Local Test Server in the live count was 14 days 23 hours ago; it is offline now.

Rules and settings

What are the rules and settings on My Local Test Server?

The name of My Local Test Server carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched off.

Which map does My Local Test Server run?

The game generates the map on My Local Test Server, which is procedural.

How to join

How do I join My Local Test Server?

Press F1 in Rust to open the console, then enter client.connect 193.115.97.36:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.