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Exhibit no. 15,349Acc. 2026.15349
[TEST] Corrosion Map Editor Validation
Rust server · in the archive since 18 October 2026
Online 192.154.253.111:28025 checked 12m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on [TEST] Corrosion Map Editor Validation mean?
You can see the tags [TEST] Corrosion Map Editor Validation publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [TEST] Corrosion Map Editor Validation?
The Rust Server History lists that feature [TEST] Corrosion Map Editor Validation are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Does [TEST] Corrosion Map Editor Validation run smoothly?
Across the last 48 hours it averaged 48 server fps; the low was 29. As many as 132,264 entities were in the world: buildings, deployables and the rest. The highest memory use was 5,337 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [TEST] Corrosion Map Editor Validation run?
Rust network protocol 2634 and build 167781 is the build [TEST] Corrosion Map Editor Validation runs, on Linux. The protocol must match to join, and Steam handles that update.
Is [TEST] Corrosion Map Editor Validation online, and how reliable is it?
[TEST] Corrosion Map Editor Validation is listed as online now. Going by its reported uptime, it restarted about 10 days 20 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 18 October 2026.
Where is [TEST] Corrosion Map Editor Validation located?
There is no region published by [TEST] Corrosion Map Editor Validation. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 192.154.253.111:28025.
Wipe record
What is the wipe schedule on [TEST] Corrosion Map Editor Validation?
The rhythm of [TEST] Corrosion Map Editor Validation cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 10 days 23 hours ago, the current world is what it runs now.
Player counts
How does [TEST] Corrosion Map Editor Validation rank against other Rust servers?
Player hours over the last seven days put [TEST] Corrosion Map Editor Validation at #15,349: a place in the top 69% of all ranked servers.
How busy is [TEST] Corrosion Map Editor Validation?
Of its 10 slots, [TEST] Corrosion Map Editor Validation currently has 0 filled. The seven-day average for this entry is 0 players.
Rules, map
What are the rules and settings on [TEST] Corrosion Map Editor Validation?
No gather rate is stated in the name of [TEST] Corrosion Map Editor Validation. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched off.
Which map does [TEST] Corrosion Map Editor Validation run?
Generated by the game at size 4,500 with seed 1337, the map on [TEST] Corrosion Map Editor Validation is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.
How to join
How do I join [TEST] Corrosion Map Editor Validation?
Enter client.connect 192.154.253.111:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.