The server's own banner, as it publishes it
Exhibit no. 967Acc. 2026.0967
[EU/SWE] Playstar - SOLO - LARGE MAP
Rust server, EU · in the archive since 13 September 2026
Online EU 192.121.44.42:28016 checked 7m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 17 Sep16:55 1 Oct18:45 · FW 15 Oct16:39 5 Nov19:00 · FW 12 Nov16:39 3 Dec19:00 · FW 10 Dec16:39
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 22:35 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202616:39 UTC13d ago
- Peak
- 34
- Crowd
- –
- Lasted
- running
- Players before
- 5
-
Thu 1 Oct 202618:45 UTC FW27d ago
- Peak
- 33
- Crowd
- halved by day 8
- Lasted
- 13.9 days
- Players before
- 5
-
Thu 17 Sep 202616:55 UTC41d ago
- Peak
- 28
- Crowd
- halved by day 10
- Lasted
- 14.1 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 14d 17hThu 12 Nov, 16:39 UTC
- 35d 20hThu 3 Dec, 19:00 UTCFW
- 42d 17hThu 10 Dec, 16:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on [EU/SWE] Playstar - SOLO - LARGE MAP mean?
The game's server browser reads these tags published by [EU/SWE] Playstar - SOLO - LARGE MAP: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; EU (Europe): Europe is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [EU/SWE] Playstar - SOLO - LARGE MAP?
The Rust Server History lists that feature [EU/SWE] Playstar - SOLO - LARGE MAP are: European Rust servers, Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The record
Does [EU/SWE] Playstar - SOLO - LARGE MAP run smoothly?
Averaged over the last 48 hours: 56 server fps, with 47 the lowest. As many as 190,789 entities were in the world: buildings, deployables and the rest. Up to 4,935 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [EU/SWE] Playstar - SOLO - LARGE MAP run?
The recorded build for [EU/SWE] Playstar - SOLO - LARGE MAP is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is [EU/SWE] Playstar - SOLO - LARGE MAP online, and how reliable is it?
The live count shows [EU/SWE] Playstar - SOLO - LARGE MAP online right now. Going by its reported uptime, it restarted about 18 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. First seen by Rust Server History on 13 September 2026.
Where is [EU/SWE] Playstar - SOLO - LARGE MAP located?
With its EU tag, [EU/SWE] Playstar - SOLO - LARGE MAP lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 192.121.44.42:28016.
Wipe log
What does wipe day look like on [EU/SWE] Playstar - SOLO - LARGE MAP?
At their busiest, its recent wipes drew an average of 32 players. At 28 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 9 the crowd fell to below half when it did not hold.
What is the wipe schedule on [EU/SWE] Playstar - SOLO - LARGE MAP?
Wipes on [EU/SWE] Playstar - SOLO - LARGE MAP follow a every 4 weeks on Thursday at 16:39 UTC pattern. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 13 days 6 hours ago, the current world is what it runs now. The tags list a wipe schedule of every two weeks.
Player record
How does [EU/SWE] Playstar - SOLO - LARGE MAP rank against other Rust servers?
[EU/SWE] Playstar - SOLO - LARGE MAP ranks #967 on seven-day player hours: top 4% overall and #417 in Europe.
How busy is [EU/SWE] Playstar - SOLO - LARGE MAP?
Against 50 slots, [EU/SWE] Playstar - SOLO - LARGE MAP records 8 players right now. A seven-day average of 10 players is recorded, with a peak of 24. An average of 12 players at 21:00 UTC made that the busiest hour of the last 48.
Map and rules
What are the rules and settings on [EU/SWE] Playstar - SOLO - LARGE MAP?
The name of [EU/SWE] Playstar - SOLO - LARGE MAP carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. Plugins in use: Oxide. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. Joining requires Rust's premium status. VAC from Valve is switched on.
Which map does [EU/SWE] Playstar - SOLO - LARGE MAP run?
Seed 3587689, size 5,000: such is the procedural map [EU/SWE] Playstar - SOLO - LARGE MAP runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join [EU/SWE] Playstar - SOLO - LARGE MAP?
Press F1 in Rust to open the console, then enter client.connect 192.121.44.42:28016 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. Joining requires Rust's premium status. https://discord.com/invite/gxJm7Pv is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^q
^o
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.