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Exhibit no. 9,367Acc. 2026.9367

Test server

Rust server · in the archive since 20 October 2026

Online 191.44.68.101:40121 checked 9m ago

vanillamoddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#9,367top 42%
Last wipe9h agoWed 28 Oct, 19:59 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:20 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202619:59 UTC9h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct 202617:11 UTC5d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.1 days
    Players before
    0
  3. Tue 20 Oct 202614:16 UTC8d ago
    Peak
    2
    Crowd
    held half
    Lasted
    3.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75120:0022:0023:0001:0002:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608020:0022:0023:0001:0002:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Test server mean?

The game's server browser reads these tags published by Test server: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Test server?

The Rust Server History lists that feature Test server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Does Test server run smoothly?

Across the last 48 hours it averaged 55 server fps; the low was 51. Buildings, deployables and everything else in the world came to as many as 63,882 entities. The highest memory use was 2,575 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Test server run?

The recorded build for Test server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Test server online, and how reliable is it?

Test server is listed as online now. Going by its reported uptime, it restarted about 3 hours ago. Of 168 hours in the last 7 full days, 58 were up: 35% of the time. 20 October 2026 is when Rust Server History first saw it.

Where is Test server located?

There is no region published by Test server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 191.44.68.101:40121.

Wipe log

What does wipe day look like on Test server?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Test server?

No next wipe can be predicted: Test server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 9 hours ago its current world was made.

Population

How does Test server rank against other Rust servers?

Over seven days of player hours, Test server ranks #9,367, inside the top 42% of all ranked servers.

How busy is Test server?

Of its 100 slots, Test server currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1. An average of 1 players at 20:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on Test server?

You will not find a gather rate in the name of Test server. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.

Which map does Test server run?

Test server runs a custom map of size 3,500; the published file is on this page for download.

Joining the server

How do I join Test server?

Press F1 in Rust to open the console, then enter client.connect 191.44.68.101:40121 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://verisunucu.net is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.