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Exhibit no. 11,981Acc. 2026.11981

Test Server

Rust server · in the archive since 13 September 2026

Offline 190.192.19.126:28015 checked 1d ago

moddedcarbon
To visit
Players now 0/ 30
0% full
7-day average0peak 1
Rank#11,981top 54%
Last wipe1d agoTue 27 Oct, 21:35 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 04:45 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202621:35 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 30 Sep 202622:18 UTC28d ago
    Peak
    4
    Crowd
    –
    Lasted
    27 days
    Players before
    0
  3. Sun 27 Sep 202601:47 UTC32d ago
    Peak
    1
    Crowd
    –
    Lasted
    3.9 days
    Players before
    1
  4. Sat 26 Sep 202601:47 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  5. Wed 23 Sep 202603:46 UTC36d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.9 days
    Players before
    1
  6. Tue 22 Sep 202621:39 UTC36d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  7. Thu 17 Sep 202604:13 UTC42d ago
    Peak
    1
    Crowd
    –
    Lasted
    5.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.4 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 30 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75121:0022:0000:0001:0003:0004:00Wiped Tue 27 Oct, 21:35 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Test Server mean?

You can see the tags Test Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp30 (Max players): Slot count: 30; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs169423 (Build): Build number: 169423; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Test Server?

These Rust Server History lists include Test Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Which version of Rust does Test Server run?

Rust network protocol 2635 and build 169423 is the build Test Server runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Test Server online, and how reliable is it?

The record shows Test Server offline at this moment, last seen 34 hours ago. It was up for 8 of 168 hours in the last 7 full days, 5% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Test Server located?

There is no region published by Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 190.192.19.126:28015.

Wipe history

What does wipe day look like on Test Server?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 2 hours after the wipe, the crowd peaked.

What is the wipe schedule on Test Server?

No next wipe can be predicted: Test Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 41 hours ago.

Player counts

How does Test Server rank against other Rust servers?

Over seven days of player hours, Test Server ranks #11,981, inside the top 54% of all ranked servers.

How busy is Test Server?

Test Server is offline at present, having last been seen 34 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1. An average of 1 players at 00:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on Test Server?

The name of Test Server carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Which map does Test Server run?

Generated by the game, the map on Test Server is procedural.

Join record

How do I join Test Server?

Press F1 in Rust to open the console, then enter client.connect 190.192.19.126:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs169423,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp30
Max players Slot count: 30.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs169423
Build Build number: 169423.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.