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Exhibit no. 15,344Acc. 2026.15344

Building

Rust server, SA · in the archive since 23 September 2026

Online SA 190.102.40.72:25713 checked 10m ago

biweekly wipes vanillamoddedcarbon
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,344top 69% · #204 in SA
Last wipe27d agoFri 2 Oct, 07:09 UTC · biweekly schedule
Next wipe15hFri 30 Oct, 07:09 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 15:45 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202607:09 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 07:09 UTC, in 15h. Its biweekly schedule tag · low confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 15hFri 30 Oct, 07:09 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 14d 15hFri 13 Nov, 07:09 UTC
  4. 28d 15hFri 27 Nov, 07:09 UTC
  5. 35d 3hThu 3 Dec, 19:00 UTCFW
  6. 42d 15hFri 11 Dec, 07:09 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Building mean?

You can see the tags Building publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp2 (Max players): 2 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use; SA (South America): South America is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Building?

The Rust Server History lists that feature Building are: Modded Rust servers: the record and Rust build servers: the record. It appears under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server entry

Does Building run smoothly?

Averaged over the last 48 hours: 60 server fps, with 59 the lowest. As many as 30,875 entities were in the world: buildings, deployables and the rest. Memory use peaked at 1,967 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Building run?

On Linux, Building runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Building online, and how reliable is it?

The live count shows Building online right now. The uptime it reports puts the last restart at about 7 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 23 September 2026 is when Rust Server History first saw it.

Where is Building located?

With its SA tag, Building lists itself in South America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 190.102.40.72:25713.

Wipe history

What does wipe day look like on Building?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Building?

Its schedule cannot be confirmed from the record, too few of Building's wipes being on record, so the prediction follows its tag. Due on Friday 30 October at 07:09 UTC is its next wipe. The world it runs now dates from 27 days 8 hours ago. Its tags carry a wipe schedule of every two weeks.

Player counts

How does Building rank against other Rust servers?

Seven days of player hours rank Building at #15,344, in the top 69% of all ranked servers; within South America it is #204.

How busy is Building?

Against 2 slots, Building records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on Building?

The name of Building carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does Building run?

Seed 1, size 2,500: such is the procedural map Building runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Building?

Press F1 in Rust to open the console, then enter client.connect 190.102.40.72:25713 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://reishosting.com.br/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2635,^z,^y,^b,^v,SA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp2
Max players 2 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

SA
South America South America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.