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Exhibit no. 14,786Acc. 2026.14786

IKS[211 Devblog]

Rust server · in the archive since 20 October 2026

Offline 188.241.241.200:27015 checked 9d ago

modded
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#14,786top 67%
Last wipe17d agoMon 12 Oct, 21:51 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on IKS[211 Devblog] mean?

The game's server browser reads these tags published by IKS[211 Devblog]: mp10 (Max players): Slot count: 10; v2164 (Protocol): The server runs game protocol 2164; matching it is required to join; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Under Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include IKS[211 Devblog]?

The Rust Server History lists that feature IKS[211 Devblog] are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded.

Server record

Which version of Rust does IKS[211 Devblog] run?

On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is IKS[211 Devblog] online, and how reliable is it?

The record shows IKS[211 Devblog] offline at this moment, last seen 9 days 10 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 20 October 2026.

Where is IKS[211 Devblog] located?

You will find no region published by IKS[211 Devblog]. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 188.241.241.200:27015.

Wipe record

What is the wipe schedule on IKS[211 Devblog]?

The rhythm of IKS[211 Devblog] cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 17 days 2 hours ago, the current world is what it runs now.

Population

How does IKS[211 Devblog] rank against other Rust servers?

Over seven days of player hours, IKS[211 Devblog] ranks #14,786, inside the top 67% of all ranked servers.

How busy is IKS[211 Devblog]?

No current count exists for IKS[211 Devblog]; it was last seen 9 days 10 hours ago.

Rules, map

What are the rules and settings on IKS[211 Devblog]?

The name of IKS[211 Devblog] carries no gather rate. The entry carries no group limit. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. VAC from Valve is switched off.

Joining the server

How do I join IKS[211 Devblog]?

Press F1 in Rust to open the console, then enter client.connect 188.241.241.200:27015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players Slot count: 10.
v2164
Protocol The server runs game protocol 2164; matching it is required to join.

Mods and access

oxide
Oxide Oxide, also known as uMod, is the plugin framework in use.
modded
Modded Under Modded: the game is changed by plugins or settings.

Other

hb68d7370
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.