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Exhibit no. 15,551Acc. 2026.15551

Raid Simulator [Devblog 116] NO-STEAM

Rust server · in the archive since 21 September 2026

Offline 188.19.61.93:28015 checked 35d ago

modded
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,551top 71%
Last wipe–no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Sep23 Sep25 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Raid Simulator [Devblog 116] NO-STEAM mean?

These tags from Raid Simulator [Devblog 116] NO-STEAM, read by the game's server browser, are: mp100 (Max players): 100 slots are set on this server; v1381 (Protocol): To join, your game has to be on protocol 1381; oxide (Oxide): A plugin framework, Oxide (uMod), is installed here; modded (Modded): Under Modded: the game is changed by plugins or settings; h202183d3 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Raid Simulator [Devblog 116] NO-STEAM?

These Rust Server History lists include Raid Simulator [Devblog 116] NO-STEAM: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded.

Server record

Which version of Rust does Raid Simulator [Devblog 116] NO-STEAM run?

The recorded build for Raid Simulator [Devblog 116] NO-STEAM is Rust network protocol 1381 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Raid Simulator [Devblog 116] NO-STEAM online, and how reliable is it?

Raid Simulator [Devblog 116] NO-STEAM was last seen 35 days 19 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 21 September 2026 is when Rust Server History first saw it.

Where is Raid Simulator [Devblog 116] NO-STEAM located?

You will find no region published by Raid Simulator [Devblog 116] NO-STEAM. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 188.19.61.93:28015 as the address.

Wipe history

What is the wipe schedule on Raid Simulator [Devblog 116] NO-STEAM?

The record holds too few of Raid Simulator [Devblog 116] NO-STEAM's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes.

Player counts

How does Raid Simulator [Devblog 116] NO-STEAM rank against other Rust servers?

Player hours over the last seven days put Raid Simulator [Devblog 116] NO-STEAM at #15,551: a place in the top 71% of all ranked servers.

How busy is Raid Simulator [Devblog 116] NO-STEAM?

Raid Simulator [Devblog 116] NO-STEAM is offline at present, having last been seen 35 days 19 hours ago.

Rules, map

What are the rules and settings on Raid Simulator [Devblog 116] NO-STEAM?

No gather rate is stated in the name of Raid Simulator [Devblog 116] NO-STEAM. No group limit is recorded. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The anti-cheat VAC from Valve is disabled.

Which map does Raid Simulator [Devblog 116] NO-STEAM run?

The game generates the map on Raid Simulator [Devblog 116] NO-STEAM, which is procedural.

Joining the server

How do I join Raid Simulator [Devblog 116] NO-STEAM?

Press F1 in Rust to open the console, then enter client.connect 188.19.61.93:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as oxide,modded,mp100,v1381,h202183d3

Game

mp100
Max players 100 slots are set on this server.
v1381
Protocol To join, your game has to be on protocol 1381.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is installed here.
modded
Modded Under Modded: the game is changed by plugins or settings.

Other

h202183d3
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.