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Exhibit no. 15,319Acc. 2026.15319

Sakh65 Rust (TEST)

Rust server · in the archive since 18 October 2026

Offline 188.113.169.147:28015 checked 10d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,319top 70%
Last wipe10d agoSun 18 Oct, 07:31 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 18 Oct 2026, 09:45 UTCAll times UTC.

The record of each wipe

  1. Sun 18 Oct 202607:31 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Sakh65 Rust (TEST) mean?

The game's server browser reads these tags published by Sakh65 Rust (TEST): gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Sakh65 Rust (TEST)?

The Rust Server History lists that feature Sakh65 Rust (TEST) are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does Sakh65 Rust (TEST) run?

The recorded build for Sakh65 Rust (TEST) is Rust network protocol 2634 and build 167781 on Windows. The protocol must match to join, and Steam handles that update.

Is Sakh65 Rust (TEST) online, and how reliable is it?

Sakh65 Rust (TEST) was last seen 10 days 19 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 18 October 2026.

Where is Sakh65 Rust (TEST) located?

No region is published by Sakh65 Rust (TEST). The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 188.113.169.147:28015.

Wipe record

What does wipe day look like on Sakh65 Rust (TEST)?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Sakh65 Rust (TEST)?

Its rhythm is not yet clear: too few of Sakh65 Rust (TEST)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 10 days 21 hours ago, the current world is what it runs now.

Population

How does Sakh65 Rust (TEST) rank against other Rust servers?

Player hours over the last seven days put Sakh65 Rust (TEST) at #15,319: a place in the top 70% of all ranked servers.

How busy is Sakh65 Rust (TEST)?

Sakh65 Rust (TEST) is offline at present, having last been seen 10 days 19 hours ago.

Map and rules

What are the rules and settings on Sakh65 Rust (TEST)?

No gather rate is stated in the name of Sakh65 Rust (TEST). The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does Sakh65 Rust (TEST) run?

The game generates the map on Sakh65 Rust (TEST), which is procedural.

Join record

How do I join Sakh65 Rust (TEST)?

Press F1 in Rust to open the console, then enter client.connect 188.113.169.147:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.