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Exhibit no. 9,147Acc. 2026.9147

CrowdControlServer

Rust server · in the archive since 19 October 2026

Offline 187.109.129.15:28015 checked 4d ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#9,147top 41%
Last wipe19d agoSat 10 Oct, 03:10 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on CrowdControlServer mean?

The game's server browser reads these tags published by CrowdControlServer: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include CrowdControlServer?

The Rust Server History lists that feature CrowdControlServer are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does CrowdControlServer run?

On Windows, CrowdControlServer runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is CrowdControlServer online, and how reliable is it?

CrowdControlServer was last seen 4 days 19 hours ago and is offline right now. It was up for 7 of 168 hours in the last 7 full days, 4% of the time. 19 October 2026 is when Rust Server History first saw it.

Where is CrowdControlServer located?

There is no region published by CrowdControlServer. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 187.109.129.15:28015.

Wipe log

What is the wipe schedule on CrowdControlServer?

The rhythm of CrowdControlServer cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 19 days 11 hours ago its current world was made.

Population

How does CrowdControlServer rank against other Rust servers?

Over seven days of player hours, CrowdControlServer ranks #9,147, inside the top 41% of all ranked servers.

How busy is CrowdControlServer?

CrowdControlServer is offline at present, having last been seen 4 days 19 hours ago. The seven-day average stands at 1 players; the peak is 1.

Rules and settings

What are the rules and settings on CrowdControlServer?

No gather rate is stated in the name of CrowdControlServer. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does CrowdControlServer run?

Generated by the game, the map on CrowdControlServer is procedural.

Joining the server

How do I join CrowdControlServer?

Enter client.connect 187.109.129.15:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.