The server's own banner, as it publishes it
Exhibit no. 814Acc. 2026.0814
[SA] Facepunch 1
Rust server · in the archive since 13 September 2026
Online 185.50.107.84:28015 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:43 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 09:55 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:43 UTC FW27d ago
- Peak
- 24
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
Who runs [SA] Facepunch 1?
A playrust.com hostname is published by [SA] Facepunch 1 and by 124 other servers we track, which points to the same operator.
What do the server tags on [SA] Facepunch 1 mean?
These tags from [SA] Facepunch 1, read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This server runs standard Rust survival; mp350 (Max players): The server holds 350 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [SA] Facepunch 1?
The Rust Server History lists that feature [SA] Facepunch 1 are: Rust tutorial servers: the record, Official Rust servers: the record and The vanilla Rust servers on record. These filters on the server list bring it up: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Server entry
Does [SA] Facepunch 1 run smoothly?
Across the last 48 hours it averaged 124 server fps; the low was 78. As many as 150,407 entities were in the world: buildings, deployables and the rest. The highest memory use was 5,758 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [SA] Facepunch 1 run?
Rust network protocol 2635 and build 168909 is the build [SA] Facepunch 1 runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is [SA] Facepunch 1 online, and how reliable is it?
The live count shows [SA] Facepunch 1 online right now. The uptime it reports puts the last restart at about 3 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is [SA] Facepunch 1 located?
No region is published by [SA] Facepunch 1. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 185.50.107.84:28015 as the address.
Wipe history
What does wipe day look like on [SA] Facepunch 1?
At their busiest, its recent wipes drew an average of 24 players. 7 hours into the latest wipe the crowd peaked.
What is the wipe schedule on [SA] Facepunch 1?
[SA] Facepunch 1 wipes with the force wipe, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 27 days 16 hours ago. Its tags carry a monthly wipe schedule.
Population
How does [SA] Facepunch 1 rank against other Rust servers?
The last seven days of player hours place [SA] Facepunch 1 at #814, among the top 4% of all ranked servers.
How busy is [SA] Facepunch 1?
Against 350 slots, [SA] Facepunch 1 records 7 players right now. The seven-day average stands at 13 players; the peak is 39. The busiest hour of the last 48 was 17:00 UTC, averaging 18 players.
Map and rules
What are the rules and settings on [SA] Facepunch 1?
No gather rate is stated in the name of [SA] Facepunch 1. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. The in-game Official tab of Rust lists it. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.
Which map does [SA] Facepunch 1 run?
Seed 234844413, size 4,500: such is the procedural map [SA] Facepunch 1 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Join record
How do I join [SA] Facepunch 1?
Entering client.connect 185.50.107.84:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp350
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.