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Exhibit no. 15,289Acc. 2026.15289

chilling_wave

Rust server · in the archive since 13 September 2026

Online 185.250.36.125:28015 checked 13m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,289top 69%
Last wipe55d agoFri 4 Sep, 02:06 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on chilling_wave mean?

These tags from chilling_wave, read by the game's server browser, are: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include chilling_wave?

These Rust Server History lists include chilling_wave: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does chilling_wave run smoothly?

Averaged over the last 48 hours: 51 server fps, with 13 the lowest. As many as 26,590 entities were in the world: buildings, deployables and the rest. Memory use peaked at 1,050 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does chilling_wave run?

Rust network protocol 2633 and build 162929 is the build chilling_wave runs, on Linux. The protocol must match to join, and Steam handles that update.

Is chilling_wave online, and how reliable is it?

At this moment chilling_wave is online. The uptime it reports puts the last restart at about 1 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is chilling_wave located?

No region is published by chilling_wave. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 185.250.36.125:28015.

Wipe history

What is the wipe schedule on chilling_wave?

Its rhythm is not yet clear: too few of chilling_wave's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 55 days 17 hours ago.

Population

How does chilling_wave rank against other Rust servers?

Over seven days of player hours, chilling_wave ranks #15,289, inside the top 69% of all ranked servers.

How busy is chilling_wave?

Of its 50 slots, chilling_wave currently has 0 filled. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on chilling_wave?

The name of chilling_wave carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does chilling_wave run?

A procedural map of size 2,000 with seed 78955152 is what chilling_wave runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join chilling_wave?

Press F1 in Rust to open the console, then enter client.connect 185.250.36.125:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol Your game must run protocol 2633 to join.
cs162929
Build The game build is 162929.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.