Open every day, at every hour Admission free 11,743 servers and 57,957 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 14,057Acc. 2026.14057

Skin Test Local

Rust server · in the archive since 17 September 2026

Offline 185.228.124.78:28015 checked 5d ago

moddedoxide
To visit
Players now 1/ 8
12% full
7-day average1peak 1
Rank#14,057top 63%
Last wipe5d agoThu 22 Oct, 20:34 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 22 Oct 2026, 20:45 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202620:34 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 19 Sep 202617:54 UTC38d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    33.1 days
    Players before
    1
  3. Sat 19 Sep 202609:41 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

16.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 22 OctSat 19 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep24 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Skin Test Local mean?

The game's server browser reads these tags published by Skin Test Local: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Skin Test Local?

The Rust Server History lists that feature Skin Test Local are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does Skin Test Local run?

The recorded build for Skin Test Local is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is Skin Test Local online, and how reliable is it?

The record shows Skin Test Local offline at this moment, last seen 5 days 2 hours ago. It was up for 1 of 168 hours in the last 7 full days, 1% of the time. 17 September 2026 is when Rust Server History first saw it.

Where is Skin Test Local located?

No region is published by Skin Test Local. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 185.228.124.78:28015.

Wipe record

What does wipe day look like on Skin Test Local?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.

What is the wipe schedule on Skin Test Local?

There is no next wipe to predict on Skin Test Local, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 5 days 2 hours ago.

Player counts

How does Skin Test Local rank against other Rust servers?

Player hours over the last seven days put Skin Test Local at #14,057: a place in the top 63% of all ranked servers.

How busy is Skin Test Local?

No current count exists for Skin Test Local; it was last seen 5 days 2 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1.

Map and rules

What are the rules and settings on Skin Test Local?

The name of Skin Test Local carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Skin Test Local run?

Generated by the game at size 4,000 with seed 1219563660, the map on Skin Test Local is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Skin Test Local?

Enter client.connect 185.228.124.78:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players 8 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.