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Exhibit no. 15,290Acc. 2026.15290

Boat wars Gamemode | Deep Sea Training | Testing

Rust server · in the archive since 21 September 2026

Online 185.218.195.135:20184 checked 8m ago

moddedcarbon
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,290top 69%
Last wipe16d agoTue 13 Oct, 13:49 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:10 UTCAll times UTC.

The record of each wipe

  1. Tue 13 Oct 202613:49 UTC16d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Boat wars Gamemode | Deep Sea Training | Testing mean?

These tags from Boat wars Gamemode | Deep Sea Training | Testing, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Boat wars Gamemode | Deep Sea Training | Testing?

These Rust Server History lists include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Does Boat wars Gamemode | Deep Sea Training | Testing run smoothly?

Across the last 48 hours it averaged 83 server fps; the low was 64. As many as 47,400 entities were in the world: buildings, deployables and the rest. Up to 4,218 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Boat wars Gamemode | Deep Sea Training | Testing run?

The recorded build for Boat wars Gamemode | Deep Sea Training | Testing is Rust network protocol 2634 and build 167781 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Boat wars Gamemode | Deep Sea Training | Testing online, and how reliable is it?

Boat wars Gamemode | Deep Sea Training | Testing is listed as online now. The uptime it reports puts the last restart at about 16 days 7 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 21 September 2026.

Where is Boat wars Gamemode | Deep Sea Training | Testing located?

You will find no region published by Boat wars Gamemode | Deep Sea Training | Testing. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 185.218.195.135:20184.

Wipe history

What does wipe day look like on Boat wars Gamemode | Deep Sea Training | Testing?

At their busiest, its recent wipes drew an average of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Boat wars Gamemode | Deep Sea Training | Testing?

The rhythm of Boat wars Gamemode | Deep Sea Training | Testing cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 16 days 9 hours ago its current world was made.

Player record

How does Boat wars Gamemode | Deep Sea Training | Testing rank against other Rust servers?

The last seven days of player hours place Boat wars Gamemode | Deep Sea Training | Testing at #15,290, among the top 69% of all ranked servers.

How busy is Boat wars Gamemode | Deep Sea Training | Testing?

0 players are on Boat wars Gamemode | Deep Sea Training | Testing at present, from 40 slots. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on Boat wars Gamemode | Deep Sea Training | Testing?

The name of Boat wars Gamemode | Deep Sea Training | Testing carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched on.

Which map does Boat wars Gamemode | Deep Sea Training | Testing run?

A procedural map of size 3,000 with seed 1 is what Boat wars Gamemode | Deep Sea Training | Testing runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Boat wars Gamemode | Deep Sea Training | Testing?

Enter client.connect 185.218.195.135:20184 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://rustcator.com is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.