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Exhibit no. 14,629Acc. 2026.14629

Local Turret Test

Rust server · in the archive since 25 October 2026

Offline 185.215.184.138:28015 checked 3d ago

moddedoxide
To visit
Players now 1/ 5
20% full
7-day average0peak 1
Rank#14,629top 66%
Last wipe4d agoSun 25 Oct, 17:16 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 07:55 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202617:16 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Local Turret Test mean?

These tags from Local Turret Test, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Local Turret Test?

The Rust Server History lists that feature Local Turret Test are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does Local Turret Test run?

The recorded build for Local Turret Test is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Local Turret Test online, and how reliable is it?

Local Turret Test was last seen 3 days 13 hours ago and is offline right now. It was up for 1 of 72 hours in the last 3 full days, 1% of the time. 25 October 2026 is when Rust Server History first saw it.

Where is Local Turret Test located?

No region is published by Local Turret Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 185.215.184.138:28015.

Wipe record

What does wipe day look like on Local Turret Test?

1 players on average was the busiest its recent wipes drew. 14 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Local Turret Test?

The rhythm of Local Turret Test cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 4 days 4 hours ago its current world was made.

Player counts

How does Local Turret Test rank against other Rust servers?

Over seven days of player hours, Local Turret Test ranks #14,629, inside the top 66% of all ranked servers.

How busy is Local Turret Test?

No current count exists for Local Turret Test; it was last seen 3 days 13 hours ago. The seven-day average stands at 0 players; the peak is 1.

Rules and settings

What are the rules and settings on Local Turret Test?

You will not find a gather rate in the name of Local Turret Test. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Local Turret Test run?

A procedural map is what Local Turret Test runs; the game generates it.

How to join

How do I join Local Turret Test?

Enter client.connect 185.215.184.138:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.