Open every day, at every hour Admission free 11,706 servers and 60,014 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 856Acc. 2026.0856

ShockRust | Fight

Rust server · in the archive since 13 September 2026

Online 185.207.214.212:35200 checked 24m ago

moddedoxide
To visit
Players now 3/ 50
6% full
7-day average12peak 43
Rank#856top 4%
Last wipe119d agoThu 2 Jul, 20:57 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
02040608001:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ShockRust | Fight mean?

You can see the tags ShockRust | Fight publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; v2556 (Protocol): Your game must run protocol 2556 to join; cs104046 (Build): The game build is 104046; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include ShockRust | Fight?

The Rust Server History lists that feature ShockRust | Fight are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Average players: 10+ on average.

The record

Does ShockRust | Fight run smoothly?

Across the last 48 hours it averaged 60 server fps; the low was 54. As many as 7,605 entities were in the world: buildings, deployables and the rest. Memory use peaked at 1,323 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does ShockRust | Fight run?

Rust network protocol 2556 and build 104046 is the build ShockRust | Fight runs, on Linux. The protocol must match to join, and Steam handles that update.

Is ShockRust | Fight online, and how reliable is it?

The live count shows ShockRust | Fight online right now. About 1 hours ago is when it last restarted, judged by the uptime it reports. It was up for 143 of 168 hours in the last 7 full days, 85% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is ShockRust | Fight located?

You will find no region published by ShockRust | Fight. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 185.207.214.212:35200 as the address.

Wipe record

What is the wipe schedule on ShockRust | Fight?

Its rhythm is not yet clear: too few of ShockRust | Fight's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 119 days 3 hours ago.

Player record

How does ShockRust | Fight rank against other Rust servers?

Player hours over the last seven days put ShockRust | Fight at #856: a place in the top 4% of all ranked servers.

How busy is ShockRust | Fight?

Against 50 slots, ShockRust | Fight records 3 players right now. Stored history gives a seven-day average of 12 players and a peak of 43. An average of 37 players at 16:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on ShockRust | Fight?

No gather rate is stated in the name of ShockRust | Fight. The entry carries no group limit. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does ShockRust | Fight run?

Generated by the game at size 1,500 with seed 1337, the map on ShockRust | Fight is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Joining the server

How do I join ShockRust | Fight?

Entering client.connect 185.207.214.212:35200 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
v2556
Protocol Your game must run protocol 2556 to join.
cs104046
Build The game build is 104046.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.